Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        Button btn1 = Answer1.GetComponent <Button>();
        Button btn2 = Answer2.GetComponent <Button>();
        Button btn3 = Answer3.GetComponent <Button>();

        btn1.onClick.AddListener(AnswerA);
        btn2.onClick.AddListener(AnswerB);
        btn3.onClick.AddListener(AnswerC);

        //print(Late.GetComponent<Rigidbody2D>().IsSleeping());

        if (Status == 1 && sleeping)
        {
            Answer2.transform.Translate(Vector3.left * 1000 * Time.deltaTime);
            Answer3.transform.Translate(Vector3.left * 1000 * Time.deltaTime);
            An1.GetComponent <Image>().color = Color.red;
            Late.GetComponent <Rigidbody2D>().WakeUp();
            Late.SetActive(true);
            van.SetActive(true);
            van.transform.Translate(Vector3.left * 200 * Time.deltaTime);
            van.GetComponent <Rigidbody2D>().AddForce(force);
            van.GetComponent <Rigidbody2D>().WakeUp();
            GameObject.Find("Target").SetActive(false);
            GameObject.Find("Player").SetActive(false);
        }
        if (Status == 2 && sleeping)
        {
            Answer1.transform.Translate(Vector3.left * 1000 * Time.deltaTime);
            Answer3.transform.Translate(Vector3.left * 1000 * Time.deltaTime);
            An2.GetComponent <Image>().color = Color.green;
            Late2.GetComponent <Rigidbody2D>().WakeUp();
            Late2.SetActive(true);
            //Late.GetComponent<Rigidbody2D>().WakeUp();
            //Late.SetActive(true);
            van.SetActive(true);
            //van.transform.Translate(Vector3.left * 200 * Time.deltaTime);
        }
        if (Status == 3 && sleeping)
        {
            Answer2.transform.Translate(Vector3.left * 1000 * Time.deltaTime);
            Answer1.transform.Translate(Vector3.left * 1000 * Time.deltaTime);
            An1.GetComponent <Image>().color = Color.green;
            Late2.GetComponent <Rigidbody2D>().WakeUp();
            Late2.SetActive(true);
            van.SetActive(true);
            //van.transform.Translate(Vector3.left * 200 * Time.deltaTime);
        }
    }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     //Result = Late.AddComponent<Rigidbody2D>();
     //Result.Sleep();
     // Result.mass = 1000.0f;
     //  Physics.gravity = new Vector3(0, -10000.0f, 0);
     sleeping = false;
     //fallTime = 0.0f;
     Late.GetComponent <Rigidbody2D>().Sleep();
     Late.SetActive(false);
     Late2.SetActive(false);
     // print(Result.IsSleeping());
     //vanRe = van.AddComponent<Rigidbody2D>();
     //vanRe.mass = 10.0f;
     //Physics.gravity = new Vector3(0, 0, 0);
     van.GetComponent <Rigidbody2D>().drag = 0.3f;
     van.SetActive(false);
     //sleeping1 = true;
 }