public void Publish <T>(T eventData)
        {
            Type handleType = typeof(T);

            Latches.RunWithLock(handleType, delegate
            {
                SetPublication(eventData);
                EventHandlers.Handle(eventData);
            });
        }
Exemplo n.º 2
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        public void FSMActor_must_unlock_the_lock()
        {
            var latches          = new Latches(Sys);
            var timeout          = 2.Seconds();
            var lockFsm          = Sys.ActorOf(Props.Create(() => new Lock("33221", 1.Seconds(), latches)));
            var transitionTester = Sys.ActorOf(Props.Create(() => new TransitionTester(latches)));

            lockFsm.Tell(new SubscribeTransitionCallBack(transitionTester));
            latches.InitialStateLatch.Ready(timeout);

            lockFsm.Tell('3');
            lockFsm.Tell('3');
            lockFsm.Tell('2');
            lockFsm.Tell('2');
            lockFsm.Tell('1');

            latches.UnlockedLatch.Ready(timeout);
            latches.TransitionLatch.Ready(timeout);
            latches.TransitionCallBackLatch.Ready(timeout);
            latches.LockedLatch.Ready(timeout);

            EventFilter.Warning("unhandled event").ExpectOne(() =>
            {
                lockFsm.Tell("not_handled");
                latches.UnhandledLatch.Ready(timeout);
            });

            var answerLatch = new TestLatch();
            var tester      = Sys.ActorOf(Props.Create(() => new AnswerTester(answerLatch, lockFsm)));

            tester.Tell(Hello.Instance);
            answerLatch.Ready(timeout);

            tester.Tell(Bye.Instance);
            latches.TerminatedLatch.Ready(timeout);
        }
Exemplo n.º 3
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 public TransitionTester(Latches latches)
 {
     _latches = latches;
 }
Exemplo n.º 4
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            public Lock(string code, TimeSpan timeout, Latches latches)
            {
                var code1 = code;

                _latches = latches;
                StartWith(LockState.Locked, new CodeState("", code1));

                When(LockState.Locked, evt =>
                {
                    if (evt.FsmEvent is char)
                    {
                        var codeState = evt.StateData;
                        if (codeState.Code == code1)
                        {
                            DoUnlock();
                            return(GoTo(LockState.Open).Using(new CodeState("", codeState.Code)).ForMax(timeout));
                        }
                    }
                    else if (evt.FsmEvent.Equals("hello"))
                    {
                        return(Stay().Replying("world"));
                    }
                    else if (evt.FsmEvent.Equals("bey"))
                    {
                        return(Stop(Shutdown.Instance));
                    }

                    return(null);
                });

                When(LockState.Open, evt =>
                {
                    if (evt.FsmEvent is StateTimeout)
                    {
                        DoLock();
                        return(GoTo(LockState.Locked));
                    }

                    return(null);
                });

                WhenUnhandled(evt =>
                {
                    var msg = evt.FsmEvent;
                    Log.Warning($"unhandled event {msg} in state {StateName} with data {StateData}");
                    latches.UnhandledLatch.Open();
                    return(Stay());
                });

                OnTransition((state, nextState) =>
                {
                    if (state == LockState.Locked && nextState == LockState.Open)
                    {
                        _latches.TransitionLatch.Open();
                    }
                });

                OnTermination(evt =>
                {
                    if (evt.Reason == Shutdown.Instance && evt.TerminatedState == LockState.Locked)
                    {
                        // stop is called from lockstate with shutdown as reason...
                        latches.TerminatedLatch.Open();
                    }
                });

                Initialize();
            }