Exemplo n.º 1
0
        internal void Update(float time, bool active)
        {
            if (_lastTap.HasValue)
            {
                LastTap tap = _lastTap.Value;
                tap.Time += time;

                if (_lastTap.Value.Time > (double)DoubleTapTimeInMs / 1000.0f)
                {
                    _lastTap = null;
                }
                else
                {
                    _lastTap = tap;
                }
            }

            AnalyzeMouse(time, active);
            AnalyzeTouch(time);
        }
Exemplo n.º 2
0
    void tryDash(bool tapHorizontalUp, bool tapHorizontalDown, bool tapVerticalUp, bool tapVerticalDown, bool isFire3Down, float moveHorizontal, float moveVertical)
    {
        if (!gameObject.GetComponent <config>().getDashButton())
        {
            if (tapHorizontalUp)
            {
                if (lastTap == LastTap.HorizontalUp)
                {
                    if (timeBetweenInput < 1f)
                    {
                        player.GetComponent <player_mover>().dash(Vector2.right);

                        lastTap = LastTap.None;
                    }
                    else
                    {
                        timeBetweenInput = 0f;
                    }
                }
                else
                {
                    lastTap          = LastTap.HorizontalUp;
                    timeBetweenInput = 0f;
                }
            }


            if (tapHorizontalDown)
            {
                if (lastTap == LastTap.HorizontalDown)
                {
                    if (timeBetweenInput < 1f)
                    {
                        player.GetComponent <player_mover>().dash(-Vector2.right);

                        lastTap = LastTap.None;
                    }
                    else
                    {
                        timeBetweenInput = 0f;
                    }
                }
                else
                {
                    lastTap          = LastTap.HorizontalDown;
                    timeBetweenInput = 0f;
                }
            }

            if (tapVerticalUp)
            {
                if (lastTap == LastTap.VerticalUp)
                {
                    if (timeBetweenInput < 1f)
                    {
                        player.GetComponent <player_mover>().dash(Vector2.up);

                        lastTap = LastTap.None;
                    }
                    else
                    {
                        timeBetweenInput = 0f;
                    }
                }
                else
                {
                    lastTap          = LastTap.VerticalUp;
                    timeBetweenInput = 0f;
                }
            }

            if (tapVerticalDown)
            {
                if (lastTap == LastTap.VerticalDown)
                {
                    if (timeBetweenInput < 1f)
                    {
                        player.GetComponent <player_mover>().dash(-Vector2.up);

                        lastTap = LastTap.None;
                    }
                    else
                    {
                        timeBetweenInput = 0f;
                    }
                }
                else
                {
                    lastTap          = LastTap.VerticalDown;
                    timeBetweenInput = 0f;
                }
            }
        }
        else
        {
            if (isFire3Down)
            {
                if (moveHorizontal > 0)
                {
                    moveHorizontal = 1;
                }
                if (moveHorizontal < 0)
                {
                    moveHorizontal = -1;
                }
                if (moveVertical > 0)
                {
                    moveVertical = 1;
                }
                if (moveVertical < 0)
                {
                    moveVertical = -1;
                }
                if (moveHorizontal != 0 && moveVertical != 0)
                {
                    moveHorizontal /= 1.41f;
                    moveVertical   /= 1.41f;
                }
                Vector2 dir = new Vector2(
                    moveHorizontal,
                    moveVertical
                    );
                player.GetComponent <player_mover>().dash(dir);
            }
        }
    }