Exemplo n.º 1
0
    // Start is called before the first frame update
    void Start()
    {
        numberOfBall       = ConfigurationUtils.NumberOfBallsPerGame;
        score              = 0;
        textScore.text     = "Score: " + score.ToString();
        textBallsLeft.text = "Balls Left: " + numberOfBall.ToString();
        EventManager.AddListenerPoints(AddPoints);
        EventManager.AddListenerBallsLeft(CountBallsLeft);

        lastBallLostEvent = new LastBallLostEvent();
        EventManager.AddInvokerHUD(this);
    }
Exemplo n.º 2
0
    /// <summary>
    /// Use this for initialization
    /// </summary>
    void Start()
    {
        // initialize score text
        scoreText      = GameObject.FindGameObjectWithTag("ScoreText").GetComponent <Text>();
        scoreText.text = ScorePrefix + score;

        // initialize balls left value and text
        ballsLeft          = ConfigurationUtils.BallsPerGame;
        ballsLeftText      = GameObject.FindGameObjectWithTag("BallsLeftText").GetComponent <Text>();
        ballsLeftText.text = BallsLeftPrefix + ballsLeft;

        EventManager.AddPointsAddedEffectListener(AddPoints);
        EventManager.AddBallsLeftEfectListener(ReduceBallsLeft);

        lastBallLostEvent = new LastBallLostEvent();
        EventManager.AddLastBallLostEventInvoker(this);
    }
Exemplo n.º 3
0
    private void Start()
    {
        // initialize score text
        _scoreText      = GameObject.FindGameObjectWithTag("ScoreText").GetComponent <Text>();
        _scoreText.text = PrefixScoreText + _score;

        // initialize balls left value and text
        _ballsLeft         = ConfigurationUtils.NumberBalls;
        _ballsLefText      = GameObject.FindGameObjectWithTag("BallsLeftText").GetComponent <Text>();
        _ballsLefText.text = PrefixBallLeftText + _ballsLeft;

        EventManager.AddPointsListener(AddScorePoints);
        EventManager.BallsLeftListeners(DecreaseBalls);
        EventManager.LastBlockListener(GameOver);

        _lastBall = new LastBallLostEvent();
        EventManager.LastBallInvoker(this);
    }