public NicbotBodyDrillContext() { this.state = NicbotBodyDrillStates.idle; this.control = 0; this.axis = 0; this.manualSetPoint = 0; this.processedSetPoint = 0; this.retractMask = 0; this.OnLaser = null; }
public override void PreCastAbility(Transform source) { pewPew = source.GetComponent <LaserHandler>(); pewPew.Initialize(source, minWidth, activeDuration, baseColor, 0.4f, true, false, target); }