Exemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        rb.position.x.Equals(xfixed);
        PlayerWater = lgm.getWaterValue();
        int n = PlayerWater * 4 / 100;

        //if (n == 7) n = 6;
        //Debug.Log(n);
        i.sprite = Playerlist[n];
    }
Exemplo n.º 2
0
    /**
     * Update is called once per frame
     */
    void Update()
    {
        if (ligm.getWaterValue() >= 50 && ligm.getWaterValue() < 75)
        {
            gameOver = false;
            //Application.LoadLevel("LargeIntestineEndStoryboard");
            LIbps.end();
        }

        if (ligm.getWaterValue() < 50)
        {
            gameOver       = true;
            gameOverStatus = 0;
            Time.timeScale = 0;
        }

        if (ligm.getWaterValue() >= 75)
        {
            gameOver       = true;
            gameOverStatus = 1;
            Time.timeScale = 0;
        }
    }
Exemplo n.º 3
0
    // Update is called once per frame
    void Update()
    {
        water = lgm.getWaterValue() * 1f;
        //Debug.Log(water);

        float step   = speed * Time.deltaTime;
        float offset = -11f / 5;

        xnewP = xposition + (100 - water) * (offset);
        //if (xnewP < -130) xnewP = -110;
        Vector2 newposition = new Vector2(xnewP, yposition);

        if (transform.position.x > -100)
        {
            transform.position = Vector2.MoveTowards(transform.position, newposition, step);
        }
        //Debug.Log(newposition);
        //Debug.Log(xposition);
    }
Exemplo n.º 4
0
 // Update is called once per frame
 void Update()
 {
     Watervalue         = lgm.getWaterValue() * 4 / 100 * 20;
     transform.position = new Vector2(currentPosition.x + 40f - Watervalue, currentPosition.y);
 }