Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        length       = LankDB.GetInstance().getMaxLank();
        LankingScore = new int[length];

        StartCoroutine(showRanking());
    }
Exemplo n.º 2
0
    void showLank()
    {
        LankingScore = LankDB.GetInstance().loadLanking();
        Array.Sort(LankingScore);
        Array.Reverse(LankingScore);

        int score = Int32.Parse(nowScore.text.ToString());

        if (score > LankingScore[9])
        {
            int[] array = new int[11];

            for (int i = 0; i < 10; i++)
            {
                array[i] = LankingScore[i];
            }

            array[10] = score;

            Array.Sort(array);
            Array.Reverse(array);

            for (int i = 0; i < 10; i++)
            {
                LankingScore[i] = array[i];
            }

            LankDB.GetInstance().saveAllLank(LankingScore);
        }
        else
        {
        }

        if (gameOverToLeaderBoard.gameObject.activeSelf)
        {
            lank1.text  = LankingScore[0].ToString();
            lank2.text  = LankingScore[1].ToString();
            lank3.text  = LankingScore[2].ToString();
            lank4.text  = LankingScore[3].ToString();
            lank5.text  = LankingScore[4].ToString();
            lank6.text  = LankingScore[5].ToString();
            lank7.text  = LankingScore[6].ToString();
            lank8.text  = LankingScore[7].ToString();
            lank9.text  = LankingScore[8].ToString();
            lank10.text = LankingScore[9].ToString();
        }
        else
        {
            for (int i = 0; i < 10; i++)
            {
                mainToLeaderBoard.gameObject.transform.GetChild(i).GetComponent <Text>().text = LankingScore[i].ToString();
            }
        }
    }
Exemplo n.º 3
0
    private void Awake()
    {
        if (singleton != this && singleton != null)
        {
            Destroy(gameObject);
        }
        else
        {
            singleton = this;
            //DontDestroyOnLoad(this);

            InitData();
        }
    }