// Start is called before the first frame update void Start() { SceneTransitionManager.Instance.SetLoader(LevelLoader); SceneTransitionManager.Instance.SetAnimator(transition); LanguagesFillers.FillDuelOptionsButtons(RunAway, ContinueToFight); RunAwayBtn.onClick.AddListener(() => ActivateConfirmationSubPanel()); }
void OnEnable() { state = -1; footerManager.Initialize(true); LanguagesFillers.FillDuelOptionsButtons(RunAwayTitle, ContinueTitle); LanguagesFillers.FillCaptureTutorialOptions(OptionsMessage, OrbCounterMessage, OrbMessage); PresentTutorial(true); }
// Start is called before the first frame update private void Start() { CheckTutorial(); HelpBtnTitle.text = LanguagesFillers.Lang.Help; LanguagesFillers.FillDuelOptionsButtons(RunAwayTitle, ContinueTitle); SceneTransitionManager.Instance.SetLoader(LevelLoader); SceneTransitionManager.Instance.SetAnimator(transition); RunAwayBtn.onClick.AddListener(() => ActivateConfirmationSubPanel()); ContinueBtn.onClick.AddListener(() => ContinueToCapture()); }