void SaveData()
    {
        LanguageDataUtils. SaveEditorConfig(config);
        LanguageDataEditorUtils.SaveData(currentLanguage, selectFullFileName, currentFileDataTable);

        LanguageManager.IsInit = false;

        LanguageManager.Release();
        GlobalEvent.DispatchEvent(EditorEvent.LanguageDataEditorChange);
    }
    void SaveData()
    {
        LanguageDataUtils.SaveEditorConfig(config);
        LanguageDataEditorUtils.SaveData(currentLanguage, selectFullFileName, currentFileDataTable);



        LanguageManager.Release();
        LanguageManager.SetLanguage(currentLanguage);

        GlobalEvent.DispatchEvent(EditorEvent.LanguageDataEditorChange);
        UnityEditor.AssetDatabase.Refresh();
    }