public bool LaneAllowed(Lane l) { return HasFlag(TargetTypeFlag.Lane) && TargetScanner(l.GUID) && (!HasFlag(TargetTypeFlag.Empty) || l.isEmpty(GameState.ActiveMorphid.GUID)); }
public bool LaneAllowed(Lane l) { return HasFlag(TargetTypeFlag.Lane) && TargetScanner(l.GUID) && (!HasFlag(TargetTypeFlag.Empty) || l.isEmpty(GameState.ActiveMorphid.GUID)); }