public void Setup()
        {
            player = new Player("Player");
            var players = new[] { player };

            dice = new ControlledDice();
            var realEstateHandler = FakeHandlerFactory.CreateEmptyRealEstateHandler(players);

            landableSpaces = new Dictionary <Int32, UnownableSpace>();

            for (var i = 0; i < BoardConstants.BOARD_SIZE; i++)
            {
                landableSpaces.Add(i, new LandableSpace());
            }

            space6  = landableSpaces[6] as LandableSpace;
            space10 = landableSpaces[10] as LandableSpace;

            var spaceHandler = new UnownableHandler(landableSpaces);

            banker       = new Banker(players);
            boardHandler = new BoardHandler(players, realEstateHandler, spaceHandler, banker);
            jailHandler  = new JailHandler(dice, boardHandler, banker);
            turnHandler  = new TurnHandler(dice, boardHandler, jailHandler, realEstateHandler, banker);
        }
Exemplo n.º 2
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        public void Land()
        {
            var space  = new LandableSpace();
            var spaces = new Dictionary <Int32, UnownableSpace>();

            spaces.Add(0, space);

            var handler = new UnownableHandler(spaces);
            var player  = new Player("name");

            handler.Land(player, 0);

            Assert.IsTrue(space.LandedOn);
        }