public void TestSubdivide() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); LandManagementModule lmm = new LandManagementModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject lo = new LandObject(userId, false, scene); lo.LandData.Name = "lo1"; lo.SetLandBitmap( lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo = lmm.AddLandObject(lo); lmm.Subdivide(0, 0, LandManagementModule.LandUnit, LandManagementModule.LandUnit, userId); { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.LocalID, Is.Not.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID)); } { ILandObject loAtCoord = lmm.GetLandObject(LandManagementModule.LandUnit, LandManagementModule.LandUnit); Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); } }
public void TestLoadWithSinglePartialCoveringParcel() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); Scene scene = sh.SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject originalLo1 = new LandObject(userId, false, scene); originalLo1.LandData.Name = "lo1"; originalLo1.SetLandBitmap( originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2)); sh.SimDataService.StoreLandObject(originalLo1); scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); ILandObject loAtCoord1 = lmm.GetLandObject(0, 0); Assert.That(loAtCoord1.LandData.Name, Is.EqualTo(originalLo1.LandData.Name)); Assert.That(loAtCoord1.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID)); Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID)); }
public ILandObject GetLandObject(float x_float, float y_float) { if (m_landManagementModule != null) { return m_landManagementModule.GetLandObject(x_float, y_float); } ILandObject obj = new LandObject(UUID.Zero, false, m_scene); obj.LandData.Name = "NO LAND"; return obj; }
public void TestAddLandObject() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); LandManagementModule lmm = new LandManagementModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject lo = new LandObject(userId, false, scene); lo.LandData.Name = "lo1"; lo.SetLandBitmap( lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo = lmm.AddLandObject(lo); // TODO: Should add asserts to check that land object was added properly. // At the moment, this test just makes sure that we can't add a land object that overlaps the areas that // the first still holds. ILandObject lo2 = new LandObject(userId, false, scene); lo2.SetLandBitmap( lo2.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo2.LandData.Name = "lo2"; lo2 = lmm.AddLandObject(lo2); { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); } { ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); } }
public void TestAddLandObject() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); LandManagementModule lmm = new LandManagementModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject lo = new LandObject(userId, false, scene); lo.LandData.Name = "lo1"; lo.SetLandBitmap( lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo = lmm.AddLandObject(lo); // TODO: Should add asserts to check that land object was added properly. // At the moment, this test just makes sure that we can't add a land object that overlaps the areas that // the first still holds. ILandObject lo2 = new LandObject(userId, false, scene); lo2.SetLandBitmap( lo2.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo2.LandData.Name = "lo2"; lo2 = lmm.AddLandObject(lo2); { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); } { ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); } }
public void TestLoadWithNoParcels() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); Scene scene = sh.SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); ILandObject loAtCoord1 = lmm.GetLandObject(0, 0); Assert.That(loAtCoord1.LandData.LocalID, Is.Not.EqualTo(0)); Assert.That(loAtCoord1.LandData.GlobalID, Is.Not.EqualTo(UUID.Zero)); ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID)); Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID)); }
public ILandObject GetLandObject(float x_float, float y_float) { return(m_landManagementModule != null?m_landManagementModule.GetLandObject(x_float, y_float) : null); }
public void TestLoadWithNoParcels() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); Scene scene = sh.SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); ILandObject loAtCoord1 = lmm.GetLandObject(0, 0); Assert.That(loAtCoord1.LandData.LocalID, Is.Not.EqualTo(0)); Assert.That(loAtCoord1.LandData.GlobalID, Is.Not.EqualTo(UUID.Zero)); ILandObject loAtCoord2 = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord2.LandData.LocalID, Is.EqualTo(loAtCoord1.LandData.LocalID)); Assert.That(loAtCoord2.LandData.GlobalID, Is.EqualTo(loAtCoord1.LandData.GlobalID)); }
public void TestSubdivide() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); LandManagementModule lmm = new LandManagementModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject lo = new LandObject(userId, false, scene); lo.LandData.Name = "lo1"; lo.SetLandBitmap( lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize)); lo = lmm.AddLandObject(lo); lmm.Subdivide(0, 0, LandManagementModule.LandUnit, LandManagementModule.LandUnit, userId); { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.LocalID, Is.Not.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.Not.EqualTo(lo.LandData.GlobalID)); } { ILandObject loAtCoord = lmm.GetLandObject(LandManagementModule.LandUnit, LandManagementModule.LandUnit); Assert.That(loAtCoord.LandData.LocalID, Is.EqualTo(lo.LandData.LocalID)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(lo.LandData.GlobalID)); } }
public void TestLoad() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); SceneHelpers sh = new SceneHelpers(); LandManagementModule lmm = new LandManagementModule(); Scene scene = sh.SetupScene(); SceneHelpers.SetupSceneModules(scene, lmm); ILandObject originalLo1 = new LandObject(userId, false, scene); originalLo1.LandData.Name = "lo1"; originalLo1.SetLandBitmap( originalLo1.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize / 2)); sh.SimDataService.StoreLandObject(originalLo1); ILandObject originalLo2 = new LandObject(userId, false, scene); originalLo2.LandData.Name = "lo2"; originalLo2.SetLandBitmap( originalLo2.GetSquareLandBitmap(0, (int)Constants.RegionSize / 2, (int)Constants.RegionSize, (int)Constants.RegionSize)); sh.SimDataService.StoreLandObject(originalLo2); scene.loadAllLandObjectsFromStorage(scene.RegionInfo.RegionID); { ILandObject loAtCoord = lmm.GetLandObject(0, 0); Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo1.LandData.Name)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo1.LandData.GlobalID)); } { ILandObject loAtCoord = lmm.GetLandObject((int)Constants.RegionSize - 1, ((int)Constants.RegionSize - 1)); Assert.That(loAtCoord.LandData.Name, Is.EqualTo(originalLo2.LandData.Name)); Assert.That(loAtCoord.LandData.GlobalID, Is.EqualTo(originalLo2.LandData.GlobalID)); } }