Inheritance: MonoBehaviour
Exemplo n.º 1
0
    void Start()
    {
        Time.timeScale = 0;
        _startGame.SetActive(true);

        _timerObj = new Timer(_levelDuration);

        _fieldObj = new Field(_land, _sea);
        _fieldObj.Init();

        _seaEnemyObj = new SeaEnemy(_seaEnemy, _fieldObj);
        _seaEnemies.Add(_seaEnemyObj);
        _seaEnemyObj.InitSeaEnemies(_seaEnemies);

        _playerObj = new PlayerCtrl(_playerInLand, _playerInSea, _fieldObj, _track, _seaEnemies);

        _seaEnemyObj.Init(_playerObj);

        _landEnemyObj = new LandEnemy(_landEnemy, _fieldObj, _playerObj);

        _nextLevelObj = new NextLevel(_nextLevel, _fieldObj);

        _info = new InfoCtrl(_score, _lvl, _xn, _full, _time, _fieldObj, _seaEnemyObj, _playerObj, _timerObj);

        _gameOverObj = new GameOver(_gameOver, _playerObj, _seaEnemyObj, _seaEnemies, _landEnemyObj, _timerObj);
    }
Exemplo n.º 2
0
 public GameOver(GameObject panel, PlayerCtrl player, SeaEnemy seaEnemy, List <SeaEnemy> seaEnemies, LandEnemy landEnemy, Timer timer)
 {
     _panel      = panel;
     _player     = player;
     _seaEnemy   = seaEnemy;
     _seaEnemies = seaEnemies;
     _landEnemy  = landEnemy;
     _timer      = timer;
 }
Exemplo n.º 3
0
    public void NewEnemy()
    {
        //TO DO
        enemy1 = new AerialEnemy();
        enemy1.MoveTo(600,
                      (short)(200 - enemy1.SPRITE_HEIGHT));
        enemy2 = new JumpEnemy();
        enemy2.MoveTo(85,
                      (short)(666 - enemy2.SPRITE_HEIGHT));
        enemy3 = new LandEnemy();
        enemy3.MoveTo(700,
                      (short)(666 - enemy3.SPRITE_HEIGHT));

        Enemies.Add(enemy1);
        Enemies.Add(enemy2);
        Enemies.Add(enemy3);
    }