public void SaveAssets(AssetsMain main, LandAttribute attr) { main.InputTime = DateTime.Now; main.ExtDataTable = "ASSETS_LAND"; _assetsMainRep.Save(main); attr.AssetsNum = main.AssetsNum; _landRep.Save(attr); }
public int UpdateAssetsEx(AssetsMain main, LandAttribute attr) { main.InputTime = DateTime.Now; main.ExtDataTable = "ASSETS_LAND"; _assetsMainRep.Save(main); attr.AssetsNum = main.AssetsNum; _landRep.Update(attr); var result = _assetsMainRep.FirstOrDefault(x => x.AssetsNum == main.AssetsNum); return(result.EntityId); }
public static Sprite getLandAttributeImage(LandAttribute aAttribute) { switch (aAttribute) { case LandAttribute.none: return(null); case LandAttribute.north: return(Resources.Load <Sprite>("image/attribute/north")); case LandAttribute.east: return(Resources.Load <Sprite>("image/attribute/east")); case LandAttribute.south: return(Resources.Load <Sprite>("image/attribute/south")); case LandAttribute.west: return(Resources.Load <Sprite>("image/attribute/west")); case LandAttribute.center: return(Resources.Load <Sprite>("image/attribute/center")); case LandAttribute.woods: return(Resources.Load <Sprite>("image/attribute/woods")); case LandAttribute.waterside: return(Resources.Load <Sprite>("image/attribute/waterside")); } return(null); }
public void AddAssetsLand(LandAttribute item) { _assetsLandRep.Add(item); }