Exemplo n.º 1
0
    /**
     * Grow the wall one step
     *
     * @return bool - success of operation, true if wall grown, false if not
     */
    public bool Grow(System.Random rnd)
    {
        if (l.CountWallsConnectedToJoint(x, y) > 1)
        {
            // preventing T-juncture
            return(false);
        }

        List <Wall> walls = new List <Wall>(3);

        // check all walls from this joint:

        // West
        if (l.CountWallsConnectedToJoint(x - 1, y) == 0)
        {
            walls.Add(new Wall(x, y, true, true));
        }

        // North
        if (l.CountWallsConnectedToJoint(x, y + 1) == 0)
        {
            walls.Add(new Wall(x, y + 1, false, false));
        }

        // East
        if (l.CountWallsConnectedToJoint(x + 1, y) == 0)
        {
            walls.Add(new Wall(x + 1, y, true, false));
        }

        // South
        if (l.CountWallsConnectedToJoint(x, y - 1) == 0)
        {
            walls.Add(new Wall(x, y, false, true));
        }

        // choose a path to grow
        if (walls.Count == 0)
        {
            return(false);
        }
        Wall growTo = walls[rnd.Next(0, walls.Count)];

        // advance this head to a new position
        if (growTo.top)
        {
            // growTo.x -= (growTo.nextCell ? 1 : 0);
            l[growTo.x, growTo.y].top = false;
        }
        else
        {
            // growTo.y -= (growTo.nextCell ? 1 : 0);
            l[growTo.x, growTo.y].right = false;
        }

        x = growTo.x + (growTo.nextCell && growTo.top ? -1 : 0);
        y = growTo.y + (growTo.nextCell && !growTo.top ? -1 : 0);

        return(true);
    }
Exemplo n.º 2
0
 private void FillLabyrinthBlanksWithSnakes()
 {
     for (int i = 1; i < width; i++)
     {
         for (int j = 1; j < height; j++)
         {
             if (layout.CountWallsConnectedToJoint(i, j) == 0)
             {
                 Snakewallhead snake = new Snakewallhead(i, j, layout);
                 snake.AutoGrow(rnd);
             }
         }
     }
 }