void Start()
    {
        CaseClass = GetComponent <CaseClass>();
        LabyClass = GetComponent <LabyClass>();
        X         = taillemap / 2;
        Y         = taillemap / 2;
        LabyClass.Laby a = new LabyClass.Laby(X, Y);
        a.generer();
        GameObject ground = GameObject.Instantiate(Resources.LoadAssetAtPath("Assets/Prefabs/Ground.prefab", typeof(GameObject))) as GameObject;

        ground.transform.localScale = new Vector3(2, 2, 2);
        ground.transform.position   = new Vector3(X / 2, 0, Y / 2);

        if (generateArena(a, X, Y))
        {
            Debug.Log("Generation du terrain terminée");
        }
        else
        {
            Debug.Log("Error");
        }
    }
    bool generateArena(LabyClass.Laby a, int longueur, int largeur)
    {
        for(int i = 0; i<longueur; i++)
        {
            GameObject limite1 = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/Cube_Indestructible.prefab", typeof(GameObject)) ) as GameObject;
            GameObject limite2 = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/Cube_Indestructible.prefab", typeof(GameObject)) ) as GameObject;
            GameObject limite3 = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/Cube_Indestructible.prefab", typeof(GameObject)) ) as GameObject;
            GameObject limite4 = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/Cube_Indestructible.prefab", typeof(GameObject)) ) as GameObject;
            limite1.transform.Translate(i+DemiCube,DemiCube,0-DemiCube);
            limite2.transform.Translate(i+DemiCube,DemiCube,20+DemiCube);
            limite3.transform.Translate(0-DemiCube,DemiCube,i+DemiCube);
            limite4.transform.Translate(20+DemiCube,DemiCube,i+DemiCube);

            for(int j = 0; j<largeur; j++)
            {
                switch(a.getValue(i,j))
                {
                    case "##":
                        if(Random.Range(0,100)>20)
                        {
                            GameObject caisse = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/Cube_Indestructible.prefab", typeof(GameObject)) ) as GameObject;
                            caisse.transform.Translate(i+DemiCube,DemiCube,j+DemiCube);
                        }
                        else
                        {
                            GameObject caisse = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/Cube.prefab", typeof(GameObject)) ) as GameObject;
                            caisse.transform.Translate(i+DemiCube,DemiCube,j+DemiCube);
                        }
                        break;
                    case "  ":
                        if(Random.Range(0,100)<chanceCaisseArene)
                        {
                            GameObject caisse = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/Cube.prefab", typeof(GameObject)) ) as GameObject;
                            caisse.transform.Translate(i+DemiCube,DemiCube,j+DemiCube);
                        }
                        break;
                }
            }
        }
        return true;
    }