bool generateArena(LabyClass.Laby a, int longueur, int largeur)
    {
        for (int i = 0; i < longueur; i++)
        {
            GameObject limite1 = GameObject.Instantiate(Resources.LoadAssetAtPath("Assets/Prefabs/Cube_Indestructible.prefab", typeof(GameObject))) as GameObject;
            GameObject limite2 = GameObject.Instantiate(Resources.LoadAssetAtPath("Assets/Prefabs/Cube_Indestructible.prefab", typeof(GameObject))) as GameObject;
            GameObject limite3 = GameObject.Instantiate(Resources.LoadAssetAtPath("Assets/Prefabs/Cube_Indestructible.prefab", typeof(GameObject))) as GameObject;
            GameObject limite4 = GameObject.Instantiate(Resources.LoadAssetAtPath("Assets/Prefabs/Cube_Indestructible.prefab", typeof(GameObject))) as GameObject;
            limite1.transform.Translate(i + DemiCube, DemiCube, 0 - DemiCube);
            limite2.transform.Translate(i + DemiCube, DemiCube, 20 + DemiCube);
            limite3.transform.Translate(0 - DemiCube, DemiCube, i + DemiCube);
            limite4.transform.Translate(20 + DemiCube, DemiCube, i + DemiCube);

            for (int j = 0; j < largeur; j++)
            {
                switch (a.getValue(i, j))
                {
                case "##":
                    if (Random.Range(0, 100) > 20)
                    {
                        GameObject caisse = GameObject.Instantiate(Resources.LoadAssetAtPath("Assets/Prefabs/Cube_Indestructible.prefab", typeof(GameObject))) as GameObject;
                        caisse.transform.Translate(i + DemiCube, DemiCube, j + DemiCube);
                    }
                    else
                    {
                        GameObject caisse = GameObject.Instantiate(Resources.LoadAssetAtPath("Assets/Prefabs/Cube.prefab", typeof(GameObject))) as GameObject;
                        caisse.transform.Translate(i + DemiCube, DemiCube, j + DemiCube);
                    }
                    break;

                case "  ":
                    if (Random.Range(0, 100) < chanceCaisseArene)
                    {
                        GameObject caisse = GameObject.Instantiate(Resources.LoadAssetAtPath("Assets/Prefabs/Cube.prefab", typeof(GameObject))) as GameObject;
                        caisse.transform.Translate(i + DemiCube, DemiCube, j + DemiCube);
                    }
                    break;
                }
            }
        }
        return(true);
    }
    void Start()
    {
        CaseClass = GetComponent <CaseClass>();
        LabyClass = GetComponent <LabyClass>();
        X         = taillemap / 2;
        Y         = taillemap / 2;
        LabyClass.Laby a = new LabyClass.Laby(X, Y);
        a.generer();
        GameObject ground = GameObject.Instantiate(Resources.LoadAssetAtPath("Assets/Prefabs/Ground.prefab", typeof(GameObject))) as GameObject;

        ground.transform.localScale = new Vector3(2, 2, 2);
        ground.transform.position   = new Vector3(X / 2, 0, Y / 2);

        if (generateArena(a, X, Y))
        {
            Debug.Log("Generation du terrain terminée");
        }
        else
        {
            Debug.Log("Error");
        }
    }
    void Start()
    {
        CaseClass = GetComponent<CaseClass>();
        LabyClass = GetComponent<LabyClass>();
        X = taillemap/2;
        Y = taillemap/2;
        LabyClass.Laby a = new LabyClass.Laby(X, Y);
        a.generer();
        GameObject ground = GameObject.Instantiate( Resources.LoadAssetAtPath("Assets/Prefabs/Ground.prefab", typeof(GameObject)) ) as GameObject;
        ground.transform.localScale = new Vector3(2,2,2);
        ground.transform.position = new Vector3(X/2,0,Y/2);

        if(generateArena(a, X, Y))
            Debug.Log("Generation du terrain terminée");
        else
            Debug.Log("Error");
    }