Exemplo n.º 1
0
        //----- method -----

        public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
        {
            PlayableDirector = UnityUtility.GetComponent <PlayableDirector>(owner);

            var template = new LabelBehaviour();

            var playable = ScriptPlayable <LabelBehaviour> .Create(graph, template);

            return(playable);
        }
Exemplo n.º 2
0
        /// <summary>
        /// Update this button to match the current event listening and display requirements.
        /// </summary>
        /// <remarks>
        /// This is called when some button state is changed or if the underlying virtual environment object changes
        /// and needs to be resynchronized.
        /// </remarks>
        protected void Update()
        {
            if (m_enabled)
            {
                EnableEvents();
            }
            else
            {
                DisableEvents();
            }

            DisplayBehaviour.UpdateAppearance();
            LabelBehaviour.UpdateAppearance();
        }