// Only need to do this in editor due to game will not be creating/saving scenarios or lightmaps.
                #if UNITY_EDITOR
        public override object GetComponentInfo()
        {
            var componentInfo = new LSS_Models.GameObjectModel();

            componentInfo.uniqueId = GetOrCreateUniqueID(gameObject).uniqueId;
            componentInfo.enabled  = component.activeInHierarchy;                // Parameter Verbose Name: Enabled
            return(componentInfo);
        }
 public void SetComponentInfo(LSS_Models.GameObjectModel info)
 {
     component.SetActive(info.enabled);                                  // Parameter Verbose Name: Enabled
 }