void Start() { _logOrder = logOrder; str_log = ""; if (useServer) { log_file_directory = Application.persistentDataPath + "/ServerLog/"; if (!Directory.Exists(log_file_directory)) { Directory.CreateDirectory(log_file_directory); } pending_file_directory = Application.persistentDataPath + "/ServerLog/Pending/"; if (!Directory.Exists(pending_file_directory)) { Directory.CreateDirectory(pending_file_directory); } pending_file_path = pending_file_directory + instance.pending_file; UnityEngine.Debug.Log("Pending File Path: " + pending_file_path); StartCoroutine(ServerRoutine()); } }
void Start() { _logOrder = logOrder; str_log = ""; if (textLogUI != null) { textLogUI.text = ""; } }