static public int get_target(IntPtr l) { try { LHUDView self = (LHUDView)checkSelf(l); pushValue(l, true); pushValue(l, self.target); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int set_offset(IntPtr l) { try { LHUDView self = (LHUDView)checkSelf(l); UnityEngine.Vector3 v; checkType(l, 2, out v); self.offset = v; pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }