Exemplo n.º 1
0
 private bool IsDeviceOn()
 {
     if (LEDNodeGnd.GetComponent <LogicNode>().GetLogicState() == (int)LOGIC.LOW &&
         LEDNodeVCC.GetComponent <LogicNode>().GetCollidingNode() != null)
     {
         Debug.Log("LED Is Operable");
         return(true);
     }
     return(false);
 }
Exemplo n.º 2
0
 private void CheckIfSnapped()
 {
     //Check if all nodes with the chip is colliding with another logic node;
     if (LEDNodeGnd.GetComponent <LogicNode>().GetCollidingNode() == null || LEDNodeVCC.GetComponent <LogicNode>().GetCollidingNode() == null)
     {
         Debug.Log("LED Not Snapped");
         SNAPPED = false;
     }
     else
     {
         Debug.Log("LED SNAPPED!");
         LogicNode  GndNode          = LEDNodeGnd.GetComponent <LogicNode>();
         GameObject CollidingNode    = GndNode.GetCollidingNode();
         Vector3    collidingNodePos = CollidingNode.transform.position;
         Vector3    offsetPosition   = new Vector3(collidingNodePos.x + 1.2f, collidingNodePos.y - .165f, collidingNodePos.z);
         DeviceGameObject.transform.position = offsetPosition;
         SNAPPED = true;
     }
 }
Exemplo n.º 3
0
    public void ReactToLogic(GameObject LogicNode, int requestedState)
    {
        if (!SNAPPED)
        {
            Debug.Log("LED Is not snapped, cannot react to logic.");
            return;
        }
        LogicNode      VCCLogic = LEDNodeVCC.GetComponent <LogicNode>(); LogicNode GNDLogic = LEDNodeGnd.GetComponent <LogicNode>();
        LogicNode      VCCCollidingNode = VCCLogic.GetCollidingNode().GetComponent <LogicNode>();
        LogicNode      GNDCollidingNode = GNDLogic.GetCollidingNode().GetComponent <LogicNode>();
        SpriteRenderer LEDSpriteRen     = this.gameObject.GetComponent <SpriteRenderer>();

        if (GNDCollidingNode.GetLogicState() == (int)LOGIC.LOW && VCCCollidingNode.GetLogicState() == (int)LOGIC.HIGH)
        {
            LEDSpriteRen.sprite = LEDOn;
            LEDState            = true;
        }
        else
        {
            LEDSpriteRen.sprite = LEDOff;
            LEDState            = false;
        }
    }