Exemplo n.º 1
0
        public void InitializeDefaults()
        {
            if (LDD == null)
            {
                LDD = new BuildConfiguration()
                {
                    ConfirmOverwrite = true
                };
            }

            LDD.OutputPath       = "$(LddAppData)\\db\\Primitives";
            LDD.Name             = Messages.BuildConfig_LDD;
            LDD.InternalFlag     = 1;
            LDD.LOD0Subdirectory = true;
            LDD.GenerateUniqueID();

            if (Manual == null)
            {
                Manual = new BuildConfiguration()
                {
                    ConfirmOverwrite = true,
                    LOD0Subdirectory = true
                };
            }

            Manual.OutputPath   = string.Empty;
            Manual.Name         = Messages.BuildConfig_Browse;
            Manual.InternalFlag = 2;
            Manual.GenerateUniqueID();

            if (UserDefined == null)
            {
                UserDefined = new List <BuildConfiguration>();
            }


            if (DefaultConfiguration != null)
            {
                DefaultConfiguration.IsDefault = true;
            }
            else
            {
                DefaultConfigName = string.Empty;
            }
        }
Exemplo n.º 2
0
    private void SetUICategoryContent(int Category)
    {
        switch (Category)
        {
        default:
            PlayedTime.SetActive(true);
            Reputation.SetActive(true);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            FoVSliderValue.SetActive(false);
            break;

        case 1:
            PlayedTime.SetActive(true);
            Reputation.SetActive(true);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            FoVSliderValue.SetActive(false);
            break;

        case 2:
            PlayedTime.SetActive(false);
            Reputation.SetActive(false);
            Language.SetActive(true);
            GraphicsQuality.SetActive(true);
            TextureQuality.SetActive(true);
            FoV.SetActive(true);
            GQ_LeftArrow.SetActive(true);
            GQ_RightArrow.SetActive(true);
            LDD.SetActive(true);
            FoVSliderValue.SetActive(true);
            break;

        case 3:
            PlayedTime.SetActive(false);
            Reputation.SetActive(false);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            FoVSliderValue.SetActive(false);
            break;

        case 4:
            PlayedTime.SetActive(false);
            Reputation.SetActive(false);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            FoVSliderValue.SetActive(false);
            break;

        case 5:
            PlayedTime.SetActive(false);
            Reputation.SetActive(false);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            break;

        case 44:
            PlayedTime.SetActive(false);
            Reputation.SetActive(false);
            Language.SetActive(false);
            GraphicsQuality.SetActive(false);
            TextureQuality.SetActive(false);
            FoV.SetActive(false);
            GQ_LeftArrow.SetActive(false);
            GQ_RightArrow.SetActive(false);
            LDD.SetActive(false);
            FoVSliderValue.SetActive(false);
            break;
        }
    }