public override void OnInspectorGUI() { base.OnInspectorGUI(); Kyllarr_Model kyllarr_model = target as Kyllarr_Model; //GUILayout if (GUILayout.Button("Kill Move")) { kyllarr_model.DashAttack(); } if (GUILayout.Button("Kill Me")) { kyllarr_model.Kyllarr_Dies(); } if (GUILayout.Button("DECOY!")) { kyllarr_model.JustGotHurt(); } if (GUILayout.Button("TestHover")) { kyllarr_model.ChangeState(kyllarr_model.hoverState); } }
private void Awake() { rb = parent.GetComponent <Rigidbody>(); ai = parent.GetComponent <Kyllarr_Model>(); }
private void Awake() { states.GetComponent <HoverState>().TargetAquired += Enter; energy = parent.GetComponent <Energy>(); cb = parent.GetComponent <Kyllarr_Model>(); }
private void Awake() { _whosAround = aI.GetComponent <WhosAround>(); model = aI.GetComponent <Kyllarr_Model>(); fov = aI.GetComponent <FieldOfView>(); }