Exemplo n.º 1
0
        public override void OnTouch(Entity e, bool isCollider, bool isBlockingMovement, bool isDirectCollision, bool isTouching)
        {
            KoopaShellController c = (controllerStack.Peek() as KoopaShellController);

            Player p = e as Player;

            if (p != null)
            {
                if (c.isStill())
                {
                    timeUntilReinc = REINCARNATION_TIME;
                    c.DoSlide(position.X - e.position.X);
                }
                else
                {
                    timeUntilReinc = REINCARNATION_TIME;
                    c.DoSlide(position.X - e.position.X);
                    p.DoDeath(this);
                }
            }
            else if (e is Mob)
            {
                if (!c.isStill())
                {
                    if (e is KoopaShell)
                    {
                        KillLater();
                    }
                    (e as Mob).KillLater();
                }
            }
        }
Exemplo n.º 2
0
 // Use this for initialization
 void Start()
 {
     koopaShellController = koopaShellScript.GetComponent <KoopaShellController>();
     koopaShellParent     = GetComponentInParent <Rigidbody2D>();
     colliderTop          = GetComponent <Collider2D>();
     spriteRendererParent = GetComponentInParent <SpriteRenderer>();
 }
Exemplo n.º 3
0
 void Start()
 {
     koopaShellController = koopaShellScript.GetComponent <KoopaShellController>();
     colliderForce        = GetComponent <Collider2D>();
     spriteRendererParent = GetComponentInParent <SpriteRenderer>();
 }