public override void Tick()
            {
                if (!SuccessfulSetup)
                {
                    return;
                }
                if (!counting.Exists("Count"))
                {
                    return;
                }

                Anima.Instance.WriteLine($"Attempting to send network messages");

                var message = Anima.Serialize(new KeyValuePair <string, int>("Count", counting.Pool["Count"]));
                var tasks   = outBoundClients.Where(tup => tup.Value > (MaxFailures * -1)).Select(tup => TrySendMessage(tup.Key, message)).ToArray();

                Task.WaitAll(tasks);
                foreach (var task in tasks)
                {
                    if (task.Result.Item1)
                    {
                        outBoundClients[task.Result.Item2]++;
                    }
                    else
                    {
                        outBoundClients[task.Result.Item2]--;
                    }
                }
            }