Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        blockCharge = MaxBlockingCharge;
        m_knockBack = GetComponent <KnockBackValues>();
        tempFlapCD  = FlapCD;
        rig2D       = GetComponent <Rigidbody2D>();
        anim        = GetComponentInChildren <Animator>();

        jmpForce = JumpForce;

        GameObject[] players = GameObject.FindGameObjectsWithTag("Player");

        foreach (GameObject pl in players)
        {
            if (pl.transform != this.transform)
            {
                enemy = pl.transform;
            }
        }
    }
Exemplo n.º 2
0
    // Use this for initialization
    void Start()
    {
        Debug.Log(PlayerNumber);
        blockCharge = MaxBlockingCharge;
        m_knockBack = GetComponent <KnockBackValues>();

        rig2D             = GetComponent <Rigidbody2D>();
        m_OriginalGravity = rig2D.gravityScale;

        anim = GetComponentInChildren <Animator>();

        jmpForce = JumpForce;

        GameObject[] players = GameObject.FindGameObjectsWithTag("Player");

        foreach (GameObject pl in players)
        {
            if (pl.transform != this.transform)
            {
                enemy = pl.transform;
            }
        }
    }