//get the needed components void GetComponents() { an = GetComponent <Animator>(); rb = GetComponent <Rigidbody2D>(); ampKnob = GameObject.FindGameObjectWithTag("KnobAmp"); ka = ampKnob.GetComponent <KnobAmplitude> (); }
void GetComponents() { phaseSlider = GetComponent <Slider>(); ampKnob = GameObject.FindGameObjectWithTag("KnobAmp"); ka = ampKnob.GetComponent <KnobAmplitude>(); playerWave = GameObject.FindGameObjectWithTag("WavePlayer"); sgp = playerWave.GetComponent <SignalGeneratorPlayer>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player"); ampKnob = GameObject.FindGameObjectWithTag("KnobAmp"); ka = ampKnob.GetComponent <KnobAmplitude>(); speed = minSpeed; }