protected TertiaryPattern(ITertiaryMovingStrategy move, KingStep kingStep) { }
protected TertiaryPattern(ITertiaryMovingStrategy move, ITertiaryShootingStrategy shoot, KingStep kingStep) { }
public TertiaryRhythmPattern(ITertiaryMovingStrategy move, ITertiaryShootingStrategy shoot, KingStep kingDance, RhythmPattern rhythmPattern) { }
protected TertiaryPattern(KingStep kingStep) { }
public King(KingDirection _kingDirection, KingStep _kingStep, Rhythm rhythm) { }
public TertiaryRhythmPattern(KingStep kingDance, RhythmPattern rhythmPattern) { }
public King(KingDirection _kingDirection, KingStep _kingStep) { }
public TertiaryMusicPattern(ITertiaryMovingStrategy move, ITertiaryShootingStrategy shoot, KingStep kingDance, Pattern.MusicPattern musicPattern) { }
public TertiaryMusicPattern(KingStep kingDance, Pattern.MusicPattern musicPattern) { }
public King(KingStep _kingStep, Rhythm rhythm) { }
public King(KingStep _kingStep) { }