public static List <KingBitBoard> KingBitBoardResults(ChessBoard inputChessBoard, ChessPieceColors color, BitBoard blackPieces, BitBoard whitePieces, BitBoard allPieces) { List <KingBitBoard> result = new List <KingBitBoard>(); KingBitBoard legalWhiteKingMoves = new KingBitBoard(ChessPieceColors.White); KingBitBoard legalBlackKingMoves = new KingBitBoard(ChessPieceColors.Black); List <KingBitBoard> sepKingsOutput = new List <KingBitBoard>(); if (color == ChessPieceColors.White) { legalWhiteKingMoves = ComputeWhiteKing(inputChessBoard.WhiteKing, inputChessBoard, blackPieces, whitePieces, allPieces); sepKingsOutput = ColoredBitBoard.SplitBitBoard(legalWhiteKingMoves).ToList(); foreach (KingBitBoard sepKBB in sepKingsOutput) { result.Add(sepKBB); } _numberOfWhiteKingMoves = result.Count; } else { legalBlackKingMoves = ComputeBlackKing(inputChessBoard.BlackKing, inputChessBoard, blackPieces, whitePieces, allPieces); sepKingsOutput = ColoredBitBoard.SplitBitBoard(legalBlackKingMoves).ToList(); foreach (KingBitBoard sepKBB in sepKingsOutput) { result.Add(sepKBB); } _numberOfBlackKingMoves = result.Count; } return(result); }
public void HasMoved_IsBlackKingMoved_False() { KingBitBoard Board = new KingBitBoard(ChessPieceColors.Black); Board.Initialize(null); Assert.False(Board.HasMoved); }
public void Initialize_IsBlackCorrectPlaced_Equal() { ulong correctPlacement = 0x0800000000000000; KingBitBoard board = new KingBitBoard(ChessPieceColors.Black); board.Initialize(null); Assert.Equal(correctPlacement, (ulong)board.Bits); }
public static List <ColoredBitBoard> GenerateStaticMoves_Black_Depth1(ChessBoard board, ChessPieceColors color) { List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); //Black king moves KingBitBoard move1 = new KingBitBoard(ChessPieceColors.Black); KingBitBoard move2 = new KingBitBoard(ChessPieceColors.Black); KingBitBoard move3 = new KingBitBoard(ChessPieceColors.Black); KingBitBoard move4 = new KingBitBoard(ChessPieceColors.Black); KingBitBoard move5 = new KingBitBoard(ChessPieceColors.Black); KingBitBoard move6 = new KingBitBoard(ChessPieceColors.Black); KingBitBoard move7 = new KingBitBoard(ChessPieceColors.Black); move1.Bits = BoardSquare.A3; move2.Bits = BoardSquare.C3; move3.Bits = BoardSquare.A4; move4.Bits = BoardSquare.C4; move5.Bits = BoardSquare.A5; move6.Bits = BoardSquare.B5; move7.Bits = BoardSquare.C5; //Black Pawn moves, pawn at B3 PawnBitBoard pawnEnd11 = new PawnBitBoard(ChessPieceColors.Black); PawnBitBoard pawnEnd12 = new PawnBitBoard(ChessPieceColors.Black); PawnBitBoard move8 = new PawnBitBoard(ChessPieceColors.Black); PawnBitBoard move9 = new PawnBitBoard(ChessPieceColors.Black); pawnEnd11.Bits = BoardSquare.B2; pawnEnd12.Bits = BoardSquare.C2; move8.Bits = (board.BlackPawn.Bits ^ BoardSquare.B3) | pawnEnd11.Bits; move9.Bits = (board.BlackPawn.Bits ^ BoardSquare.B3) | pawnEnd12.Bits; //Pawn at D3 PawnBitBoard pawnEnd21 = new PawnBitBoard(ChessPieceColors.Black); PawnBitBoard pawnEnd22 = new PawnBitBoard(ChessPieceColors.Black); PawnBitBoard move10 = new PawnBitBoard(ChessPieceColors.Black); PawnBitBoard move11 = new PawnBitBoard(ChessPieceColors.Black); pawnEnd21.Bits = BoardSquare.C2; pawnEnd22.Bits = BoardSquare.D2; move10.Bits = (board.BlackPawn.Bits ^ BoardSquare.D3) | pawnEnd21.Bits; move11.Bits = (board.BlackPawn.Bits ^ BoardSquare.D3) | pawnEnd22.Bits; legalMoves.Add(move1); legalMoves.Add(move2); legalMoves.Add(move3); legalMoves.Add(move4); legalMoves.Add(move5); legalMoves.Add(move6); legalMoves.Add(move7); legalMoves.Add(move8); legalMoves.Add(move9); legalMoves.Add(move10); legalMoves.Add(move11); return(legalMoves); }
public void HasMoved_IsBlackKingMoved_True() { KingBitBoard Board = new KingBitBoard(ChessPieceColors.Black); Board.Initialize(null); Board.Bits = BoardSquare.F8; Assert.True(Board.HasMoved); }
public void Equals_BitBoardNotEqual_True() { KingBitBoard king = new KingBitBoard(ChessPieceColors.White); king.Bits = BoardSquare.E5; PawnBitBoard pawn = new PawnBitBoard(ChessPieceColors.White); pawn.Bits = BoardSquare.E5; Assert.False(king.Equals(pawn)); }
public void Undo_WhiteKingRankBackward_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); PawnBitBoard move1 = new PawnBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.E2) | BoardSquare.E3; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.A7) | BoardSquare.A6; KingBitBoard move3 = new KingBitBoard(ChessPieceColors.White); move3.Bits = (testBoard.WhiteKing.Bits ^ BoardSquare.E1) | BoardSquare.E2; PawnBitBoard move4 = new PawnBitBoard(ChessPieceColors.Black); move4.Bits = (move2.Bits ^ BoardSquare.A6) | BoardSquare.A5; KingBitBoard move5 = new KingBitBoard(ChessPieceColors.White); move5.Bits = (move3.Bits ^ BoardSquare.E2) | BoardSquare.E1; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); ulong testHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, testHash); }
public static List <ColoredBitBoard> GenerateStaticMoves_Depth12(ChessBoard board, ChessPieceColors color) { List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); if (color == ChessPieceColors.Black) { if (board.WhitePawn.Bits == BoardSquare.B3) { PawnBitBoard move1 = new PawnBitBoard(ChessPieceColors.Black); move1.Bits = (board.BlackPawn.Bits ^ BoardSquare.D3) | BoardSquare.D2; KingBitBoard move2 = new KingBitBoard(ChessPieceColors.Black); move2.Bits = BoardSquare.B3; legalMoves.Add(move1); legalMoves.Add(move2); } else if (board.WhitePawn.Bits == BoardSquare.D3) { PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.Black); move3.Bits = (board.BlackPawn.Bits ^ BoardSquare.B3) | BoardSquare.B2; KingBitBoard move4 = new KingBitBoard(ChessPieceColors.Black); move4.Bits = BoardSquare.A3; legalMoves.Add(move3); legalMoves.Add(move4); } else if (board.WhitePawn.Bits == BoardSquare.C3) { KingBitBoard move8 = new KingBitBoard(ChessPieceColors.Black); move8.Bits = BoardSquare.C3; KingBitBoard move9 = new KingBitBoard(ChessPieceColors.Black); move9.Bits = BoardSquare.C4; legalMoves.Add(move8); legalMoves.Add(move9); } } else if (color == ChessPieceColors.White) { PawnBitBoard move5 = new PawnBitBoard(ChessPieceColors.White); move5.Bits = (board.WhitePawn.Bits ^ BoardSquare.C2) | BoardSquare.B3; PawnBitBoard move6 = new PawnBitBoard(ChessPieceColors.White); move6.Bits = (board.WhitePawn.Bits ^ BoardSquare.C2) | BoardSquare.D3; PawnBitBoard move7 = new PawnBitBoard(ChessPieceColors.White); move7.Bits = (board.WhitePawn.Bits ^ BoardSquare.C2) | BoardSquare.C3; legalMoves.Add(move5); legalMoves.Add(move6); legalMoves.Add(move7); } return(legalMoves); }
private static KingBitBoard ComputeBlackKing(KingBitBoard inputKingBB, ChessBoard inputChessBoard, BitBoard blackPieces, BitBoard whitePieces, BitBoard allPieces) { KingBitBoard result = new KingBitBoard(ChessPieceColors.Black); EmptyBitBoard kingClipFILE_H = new EmptyBitBoard(); EmptyBitBoard kingClipFILE_A = new EmptyBitBoard(); EmptyBitBoard spot1 = new EmptyBitBoard(); EmptyBitBoard spot2 = new EmptyBitBoard(); EmptyBitBoard spot3 = new EmptyBitBoard(); EmptyBitBoard spot4 = new EmptyBitBoard(); EmptyBitBoard spot5 = new EmptyBitBoard(); EmptyBitBoard spot6 = new EmptyBitBoard(); EmptyBitBoard spot7 = new EmptyBitBoard(); EmptyBitBoard spot8 = new EmptyBitBoard(); EmptyBitBoard castling = new EmptyBitBoard(); kingClipFILE_A.Bits = (BoardSquare)((ulong)inputKingBB.Bits & ~MoveGenUtils.FILE_A); kingClipFILE_H.Bits = (BoardSquare)((ulong)inputKingBB.Bits & ~MoveGenUtils.FILE_H); spot1.Bits = (BoardSquare)((ulong)kingClipFILE_A.Bits << 9); spot2.Bits = (BoardSquare)((ulong)inputKingBB.Bits << 8); spot3.Bits = (BoardSquare)((ulong)kingClipFILE_H.Bits << 7); spot4.Bits = (BoardSquare)((ulong)kingClipFILE_H.Bits >> 1); spot5.Bits = (BoardSquare)((ulong)kingClipFILE_H.Bits >> 9); spot6.Bits = (BoardSquare)((ulong)inputKingBB.Bits >> 8); spot7.Bits = (BoardSquare)((ulong)kingClipFILE_A.Bits >> 7); spot8.Bits = (BoardSquare)((ulong)kingClipFILE_A.Bits << 1); if (!inputKingBB.HasMoved) { if (!inputChessBoard.BlackRook.HasMovedKingSide && ((ulong)(BoardSquare.F8 | BoardSquare.G8) & (ulong)blackPieces.Bits) == 0) { castling.Bits = (BoardSquare)((ulong)inputKingBB.Bits >> 2); } else if (!inputChessBoard.BlackRook.HasMovedQueenSide && ((ulong)(BoardSquare.D8 | BoardSquare.C8 | BoardSquare.B8) & (ulong)blackPieces.Bits) == 0) { castling.Bits = (BoardSquare)((ulong)inputKingBB.Bits << 2); } } result.Bits = spot1.Bits | spot2.Bits | spot3.Bits | spot4.Bits | spot5.Bits | spot6.Bits | spot7.Bits | spot8.Bits | castling.Bits; result.Bits = result.Bits & ~blackPieces.Bits; return(result); }
public void Undo_BlackKingRankBackward_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); PawnBitBoard move1 = new PawnBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.H2) | BoardSquare.H3; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.E7) | BoardSquare.E6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (move1.Bits ^ BoardSquare.H3) | BoardSquare.H4; KingBitBoard move4 = new KingBitBoard(ChessPieceColors.Black); move4.Bits = (testBoard.BlackKing.Bits ^ BoardSquare.E8) | BoardSquare.E7; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); }
public static List <ColoredBitBoard> GenerateStaticMoves_White_Depth1(ChessBoard board, ChessPieceColors color) { List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); //White king moves KingBitBoard move1 = new KingBitBoard(ChessPieceColors.White); KingBitBoard move2 = new KingBitBoard(ChessPieceColors.White); KingBitBoard move3 = new KingBitBoard(ChessPieceColors.White); move1.Bits = BoardSquare.H2; move2.Bits = BoardSquare.G1; move3.Bits = BoardSquare.G2; //White pawn moves PawnBitBoard pawnEnd1 = new PawnBitBoard(ChessPieceColors.White); PawnBitBoard pawnEnd2 = new PawnBitBoard(ChessPieceColors.White); PawnBitBoard pawnEnd3 = new PawnBitBoard(ChessPieceColors.White); pawnEnd1.Bits = BoardSquare.C3; pawnEnd2.Bits = BoardSquare.D3; pawnEnd3.Bits = BoardSquare.B3; PawnBitBoard move4 = new PawnBitBoard(ChessPieceColors.White); PawnBitBoard move5 = new PawnBitBoard(ChessPieceColors.White); PawnBitBoard move6 = new PawnBitBoard(ChessPieceColors.White); move4.Bits = (board.WhitePawn.Bits ^ BoardSquare.C2) | pawnEnd1.Bits; move5.Bits = (board.WhitePawn.Bits ^ BoardSquare.C2) | pawnEnd2.Bits; move6.Bits = (board.WhitePawn.Bits ^ BoardSquare.C2) | pawnEnd3.Bits; legalMoves.Add(move1); legalMoves.Add(move2); legalMoves.Add(move3); legalMoves.Add(move4); legalMoves.Add(move5); legalMoves.Add(move6); return(legalMoves); }
private static void f3d5failmove() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A3 | BoardSquare.B3 | BoardSquare.C3 | BoardSquare.D3 | BoardSquare.H4; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.C1; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.F2; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.B1 | BoardSquare.G1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.F3; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C5 | BoardSquare.D7 | BoardSquare.G7 | BoardSquare.G4 | BoardSquare.H7; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.F8; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.C8 | BoardSquare.D6; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.G6; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.G8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.D5; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
public KingMovesGenerator(BitBoard bitboard, AttacksGenerator attacksgenerator) : base(bitboard, attacksgenerator) { this.kingBoard = (KingBitBoard)bitboard; }
public static KingBitBoard Test_ComputeBlackKing(KingBitBoard inputKingBB, ChessBoard inputChessBoard, BitBoard blackPieces, BitBoard whitePieces, BitBoard allPieces) { return(ComputeBlackKing(inputKingBB, inputChessBoard, blackPieces, whitePieces, allPieces)); }
public void Undo_WhiteKingQueenSideCastling_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); KnightBitBoard move1 = new KnightBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhiteKnight.Bits ^ BoardSquare.B1) | BoardSquare.C3; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.H7) | BoardSquare.H6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.B2) | BoardSquare.B3; PawnBitBoard move4 = new PawnBitBoard(ChessPieceColors.Black); move4.Bits = (move2.Bits ^ BoardSquare.H6) | BoardSquare.H5; BishopBitBoard move5 = new BishopBitBoard(ChessPieceColors.White); move5.Bits = (testBoard.WhiteBishop.Bits ^ BoardSquare.C1) | BoardSquare.A3; PawnBitBoard move6 = new PawnBitBoard(ChessPieceColors.Black); move6.Bits = (move4.Bits ^ BoardSquare.H5) | BoardSquare.H4; QueenBitBoard move7 = new QueenBitBoard(ChessPieceColors.White); move7.Bits = (testBoard.WhiteQueen.Bits ^ BoardSquare.D1) | BoardSquare.B1; PawnBitBoard move8 = new PawnBitBoard(ChessPieceColors.Black); move8.Bits = (move6.Bits ^ BoardSquare.H4) | BoardSquare.H3; QueenBitBoard move9 = new QueenBitBoard(ChessPieceColors.White); move9.Bits = (move7.Bits ^ BoardSquare.B1) | BoardSquare.B2; PawnBitBoard move10 = new PawnBitBoard(ChessPieceColors.Black); move10.Bits = (move8.Bits ^ BoardSquare.G7) | BoardSquare.G5; KingBitBoard move11 = new KingBitBoard(ChessPieceColors.White); move11.Bits = (testBoard.WhiteKing.Bits ^ BoardSquare.E1) | BoardSquare.C1; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move6); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move7); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move7); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move8); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move8); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move9); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move9); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move10); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move10); expectedHash = testBoard.BoardHash.Key; expectedHash = testBoard.BoardHash.Key; testBoard.Update(move11); testBoard.Undo(); ulong testHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, testHash); }
private static void sacrificeQueenDebugStuffSomethingTestMethod() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A4 | BoardSquare.C2 | BoardSquare.D3 | BoardSquare.E4 | BoardSquare.F2 | BoardSquare.G2; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.E2 | BoardSquare.H4; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.E1; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.B1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.D2; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.D1; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C5 | BoardSquare.E5 | BoardSquare.H5; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H7; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.C8 | BoardSquare.F8; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.B4; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.F7; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.B8; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); legalMoves = MoveGen.GenerateLegalMoves(lolBoard, ChessPieceColors.Black); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.Black, MoveGen.GenerateLegalMoves, Eval.EvaluateState); Console.Write(legalMoves.ToString() + bestMove.ToString()); }
private static void blackqueensidecastle() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A2 | BoardSquare.B2 | BoardSquare.C2 | BoardSquare.D2 | BoardSquare.E4 | BoardSquare.H3; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.C1; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.D3; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.D2; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.D1; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C7 | BoardSquare.C6 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H7; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H8; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.F5 | BoardSquare.H4; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.F2; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.E8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.H6; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); KingBitBoard test = new KingBitBoard(ChessPieceColors.Black); test.Bits = BoardSquare.C8; lolBoard.Update(test); List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); legalMoves = MoveGen.GenerateLegalMoves(lolBoard, ChessPieceColors.Black); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); Console.Write(legalMoves.ToString() + bestMove.ToString()); }
public void Undo_WhiteKingKingSideCastling_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); KnightBitBoard move1 = new KnightBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhiteKnight.Bits ^ BoardSquare.G1) | BoardSquare.F3; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.A7) | BoardSquare.A6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.G2) | BoardSquare.G3; PawnBitBoard move4 = new PawnBitBoard(ChessPieceColors.Black); move4.Bits = (move2.Bits ^ BoardSquare.A6) | BoardSquare.A5; BishopBitBoard move5 = new BishopBitBoard(ChessPieceColors.White); move5.Bits = (testBoard.WhiteBishop.Bits ^ BoardSquare.F1) | BoardSquare.G2; PawnBitBoard move6 = new PawnBitBoard(ChessPieceColors.Black); move6.Bits = (move4.Bits ^ BoardSquare.A5) | BoardSquare.A4; KingBitBoard move7 = new KingBitBoard(ChessPieceColors.White); move7.Bits = (testBoard.WhiteKing.Bits ^ BoardSquare.E1) | BoardSquare.G1; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move6); expectedHash = testBoard.BoardHash.Key; expectedHash = testBoard.BoardHash.Key; testBoard.Update(move7); testBoard.Undo(); ulong testHash = testBoard.BoardHash.Key; Assert.Equal(expectedHash, testHash); }
private static void anotherBlackQueenSideCastleFail() { ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A2 | BoardSquare.C3 | BoardSquare.E3 | BoardSquare.H3; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = 0; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.B1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = BoardSquare.E2; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.D2; //black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C5 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H5; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.E4 | BoardSquare.F8; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.F4; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.H3; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.C8; //Update lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
public KingMovesGenerator(BitBoard bitboard, AttacksGenerator attacksgenerator) : base(bitboard, attacksgenerator) { this.kingBoard = (KingBitBoard)bitboard; }
public void Undo_BlackKingKingSideCastling_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); PawnBitBoard move1 = new PawnBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.A2) | BoardSquare.A3; KnightBitBoard move2 = new KnightBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackKnight.Bits ^ BoardSquare.G8) | BoardSquare.F6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (move1.Bits ^ BoardSquare.A3) | BoardSquare.A4; PawnBitBoard move4 = new PawnBitBoard(ChessPieceColors.Black); move4.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.G7) | BoardSquare.G6; PawnBitBoard move5 = new PawnBitBoard(ChessPieceColors.White); move5.Bits = (move3.Bits ^ BoardSquare.A4) | BoardSquare.A5; BishopBitBoard move6 = new BishopBitBoard(ChessPieceColors.Black); move6.Bits = (testBoard.BlackBishop.Bits ^ BoardSquare.F8) | BoardSquare.G7; PawnBitBoard move7 = new PawnBitBoard(ChessPieceColors.White); move7.Bits = (move5.Bits ^ BoardSquare.A5) | BoardSquare.A6; KingBitBoard move8 = new KingBitBoard(ChessPieceColors.Black); move8.Bits = (testBoard.BlackKing.Bits ^ BoardSquare.E8) | BoardSquare.G8; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move6); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move7); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move7); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move8); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); }
public void Undo_BlackKingCapture_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); PawnBitBoard move1 = new PawnBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.E2) | BoardSquare.E4; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.F7) | BoardSquare.F6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (move1.Bits ^ BoardSquare.E4) | BoardSquare.E5; KingBitBoard move4 = new KingBitBoard(ChessPieceColors.Black); move4.Bits = (testBoard.BlackKing.Bits ^ BoardSquare.E8) | BoardSquare.F7; PawnBitBoard move5 = new PawnBitBoard(ChessPieceColors.White); move5.Bits = (move3.Bits ^ BoardSquare.E5) | BoardSquare.E6; KingBitBoard move6 = new KingBitBoard(ChessPieceColors.Black); move6.Bits = (move4.Bits ^ BoardSquare.F7) | BoardSquare.E6; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); }
public void Undo_BlackKingLeft_Equal() { ChessBoard testBoard = new ChessBoard(); testBoard.InitializeGame(); PawnBitBoard move1 = new PawnBitBoard(ChessPieceColors.White); move1.Bits = (testBoard.WhitePawn.Bits ^ BoardSquare.H2) | BoardSquare.H3; PawnBitBoard move2 = new PawnBitBoard(ChessPieceColors.Black); move2.Bits = (testBoard.BlackPawn.Bits ^ BoardSquare.C7) | BoardSquare.C6; PawnBitBoard move3 = new PawnBitBoard(ChessPieceColors.White); move3.Bits = (move1.Bits ^ BoardSquare.H3) | BoardSquare.H4; QueenBitBoard move4 = new QueenBitBoard(ChessPieceColors.Black); move4.Bits = (testBoard.BlackQueen.Bits ^ BoardSquare.D8) | BoardSquare.C7; PawnBitBoard move5 = new PawnBitBoard(ChessPieceColors.White); move5.Bits = (move3.Bits ^ BoardSquare.H4) | BoardSquare.H5; KingBitBoard move6 = new KingBitBoard(ChessPieceColors.Black); move6.Bits = (testBoard.BlackKing.Bits ^ BoardSquare.E8) | BoardSquare.D8; PawnBitBoard move7 = new PawnBitBoard(ChessPieceColors.White); move7.Bits = (move5.Bits ^ BoardSquare.H5) | BoardSquare.H6; PawnBitBoard move8 = new PawnBitBoard(ChessPieceColors.Black); move8.Bits = (move2.Bits ^ BoardSquare.B7) | BoardSquare.B6; PawnBitBoard move9 = new PawnBitBoard(ChessPieceColors.White); move9.Bits = (move7.Bits ^ BoardSquare.G2) | BoardSquare.G3; BishopBitBoard move10 = new BishopBitBoard(ChessPieceColors.Black); move10.Bits = (testBoard.BlackBishop.Bits ^ BoardSquare.C8) | BoardSquare.B7; PawnBitBoard move11 = new PawnBitBoard(ChessPieceColors.White); move11.Bits = (move9.Bits ^ BoardSquare.G3) | BoardSquare.G4; KingBitBoard move12 = new KingBitBoard(ChessPieceColors.Black); move12.Bits = (move6.Bits ^ BoardSquare.D8) | BoardSquare.C8; ulong expectedHash = testBoard.BoardHash.Key; testBoard.Update(move1); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move1); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move2); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move2); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move3); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move3); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move4); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move4); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move5); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move5); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move6); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move6); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move7); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move7); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move8); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move8); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move9); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move9); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move10); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move10); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move11); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); testBoard.Update(move11); expectedHash = testBoard.BoardHash.Key; testBoard.Update(move12); testBoard.Undo(); Assert.Equal(expectedHash, testBoard.BoardHash.Key); }
private static void KingSideCastlingFAIL() { ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A4 | BoardSquare.B4 | BoardSquare.C2 | BoardSquare.F4 | BoardSquare.H5; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = BoardSquare.E3; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.C1 | BoardSquare.H1; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.G1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = 0; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.F2; //black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.E7 | BoardSquare.E4 | BoardSquare.G4 | BoardSquare.G5 | BoardSquare.H7; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.C3 | BoardSquare.C4; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.A8 | BoardSquare.H8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = BoardSquare.D4; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = 0; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.G8; //Update lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(knightBlack); lolBoard.Update(kingBlack); List <ColoredBitBoard> legalMoves = new List <ColoredBitBoard>(); legalMoves = MoveGen.GenerateLegalMoves(lolBoard, ChessPieceColors.White); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }
private static void anotherIllegalMoveFromMovegen() { //Winboard winboard = new Winboard(); ChessBoard lolBoard = new ChessBoard(); lolBoard.InitializeGame(); //White PawnBitBoard pawnWhite = new PawnBitBoard(ChessPieceColors.White); pawnWhite.Bits = BoardSquare.A3 | BoardSquare.C3 | BoardSquare.C4 | BoardSquare.F4 | BoardSquare.G4 | BoardSquare.H3; BishopBitBoard bishopWhite = new BishopBitBoard(ChessPieceColors.White); bishopWhite.Bits = 0; KingBitBoard kingWhite = new KingBitBoard(ChessPieceColors.White); kingWhite.Bits = BoardSquare.C2; RookBitBoard rookWhite = new RookBitBoard(ChessPieceColors.White); rookWhite.Bits = BoardSquare.A1 | BoardSquare.E2; KnightBitBoard knightWhite = new KnightBitBoard(ChessPieceColors.White); knightWhite.Bits = BoardSquare.B1; QueenBitBoard queenWhite = new QueenBitBoard(ChessPieceColors.White); queenWhite.Bits = 0; //Black PawnBitBoard pawnBlack = new PawnBitBoard(ChessPieceColors.Black); pawnBlack.Bits = BoardSquare.A7 | BoardSquare.B7 | BoardSquare.C6 | BoardSquare.E7 | BoardSquare.F7 | BoardSquare.G7 | BoardSquare.H7; RookBitBoard rookBlack = new RookBitBoard(ChessPieceColors.Black); rookBlack.Bits = BoardSquare.D8 | BoardSquare.H8; BishopBitBoard bishopBlack = new BishopBitBoard(ChessPieceColors.Black); bishopBlack.Bits = BoardSquare.F8; QueenBitBoard queenBlack = new QueenBitBoard(ChessPieceColors.Black); queenBlack.Bits = BoardSquare.D1; KingBitBoard kingBlack = new KingBitBoard(ChessPieceColors.Black); kingBlack.Bits = BoardSquare.C8; KnightBitBoard knightBlack = new KnightBitBoard(ChessPieceColors.Black); knightBlack.Bits = 0; //RookBitBoard badMove = new RookBitBoard( ChessPieceColors.Black ); //badMove.Bits = BoardSquare.B8; lolBoard.Update(pawnWhite); lolBoard.Update(knightWhite); lolBoard.Update(queenWhite); lolBoard.Update(rookWhite); lolBoard.Update(bishopWhite); lolBoard.Update(kingWhite); lolBoard.Update(pawnBlack); lolBoard.Update(rookBlack); lolBoard.Update(bishopBlack); lolBoard.Update(queenBlack); lolBoard.Update(kingBlack); lolBoard.Update(knightBlack); ColoredBitBoard bestMove = NegaMax.GetBestMove(lolBoard, 3, ChessPieceColors.White, MoveGen.GenerateLegalMoves, Eval.EvaluateState); }