private void _on_Player_enter_area(KinematicBody2D player)
    {
        Console.Out.WriteLine("Dieser name hiere das ist das wichtige dingens::: " + this.Name);

        if (!isPlayerIn)
        {
            if (this.player == null)
            {
                this.player = player;
                foreach (Node cache in player.GetChildren())
                {
                    if (cache.Name.Equals("RotatePlayer"))
                    {
                        this.rotateplayer = (AnimationPlayer)cache;
                    }
                    if (cache.Name.Equals("Area2D"))
                    {
                        this.area = (Area2D)cache;
                    }
                }
            }
            //player.RotationDegrees = 180f;
            isEvent = true;
            timer.Start();
        }
    }