private void _on_Player_enter_area(KinematicBody2D player) { Console.Out.WriteLine("Dieser name hiere das ist das wichtige dingens::: " + this.Name); if (!isPlayerIn) { if (this.player == null) { this.player = player; foreach (Node cache in player.GetChildren()) { if (cache.Name.Equals("RotatePlayer")) { this.rotateplayer = (AnimationPlayer)cache; } if (cache.Name.Equals("Area2D")) { this.area = (Area2D)cache; } } } //player.RotationDegrees = 180f; isEvent = true; timer.Start(); } }