Exemplo n.º 1
0
        /// <summary>
        /// Removed instances of one or more active instruments having the provided instrument name.
        /// How many active instances of the instrument are deactivated can be determined by the KillInstanceMode enumeration
        /// and whether release trails occur as the instrument is deactivated can be controlled by the allowRelease flag.
        /// Calls csoundKillInstance.
        /// </summary>
        /// <param name="instrName">name of instrument to deactivate</param>
        /// <param name="mode">controls which, if any, instances of instr to remove</param>
        /// <param name="allowRelease">if true, release phase of an instrument will still occur upon deactivation; if false, no release phase occurs</param>
        /// <returns></returns>
        public CsoundStatus DeactivateInstrumentInstance(string instrName, KillInstanceMode mode, bool allowRelease)
        {
            IntPtr pName  = Marshal.StringToHGlobalAnsi(instrName);
            int    result = NativeMethods.csoundKillInstance(Engine, -1, pName, (int)mode, (allowRelease ? 1 : 0));

            Marshal.FreeHGlobal(pName);
            return(Int2StatusEnum(result));
        }
Exemplo n.º 2
0
 /// <summary>
 /// Removes instances of one or more active instruments having the provided instrument number.
 /// How many active instances of the instrument are deactivated can be determined by the KillInstanceMode enumeration
 /// and whether release trails occur as the instrument is deactivated can be controlled by the allowRelease flag.
 /// Calls csoundKillInstance.
 /// </summary>
 /// <param name="instNbr">Number of the instrument to be released</param>
 /// <param name="mode">controls which, if any, instances of instNbr to remove (all, oldest, newest, etc)</param>
 /// <param name="allowRelease">if true, release phase of an instrument will still occur upon deactivation; if false, no release phase occurs</param>
 /// <returns></returns>
 public CsoundStatus DeactivateInstrumentInstance(double instNbr, KillInstanceMode mode, bool allowRelease)
 {
     return(Int2StatusEnum(NativeMethods.csoundKillInstance(Engine, instNbr, IntPtr.Zero, (int)mode, (allowRelease ? 1 : 0))));
 }