Exemplo n.º 1
0
    // Interface to the kicker number system: Must come off of an actor of any sort
    public void AddKickerNumber(Transform source, int displayVal)
    {
        KickerEvent newKicker = new KickerEvent();
        newKicker.col = Color.white;
        newKicker.text = "" + displayVal;
        newKicker.lifeTime = KICKER_LIFESPAN;
        newKicker.loc = source.position;
        newKicker.loc.y += KICKER_VERT_OFFSET;

        kickers.Add(newKicker);
    }
Exemplo n.º 2
0
    // Interface to the kicker number system: Must originate off of an actor of any sort
    public void AddKickerNumber(Actor source, int displayVal, KickerType type)
    {
        KickerEvent newKicker = new KickerEvent();

        newKicker.col      = GetKickerColor(type);
        newKicker.text     = "" + displayVal;
        newKicker.lifeTime = KICKER_LIFESPAN;
        newKicker.loc      = source.transform.position + source.GetBaseOffset();
        newKicker.loc.y   += KICKER_VERT_OFFSET;

        kickers.Add(newKicker);
    }
Exemplo n.º 3
0
    // Interface to the kicker number system: Must come off of an actor of any sort
    public void AddKickerNumber(Transform source, int displayVal)
    {
        KickerEvent newKicker = new KickerEvent();

        newKicker.col      = Color.white;
        newKicker.text     = "" + displayVal;
        newKicker.lifeTime = KICKER_LIFESPAN;
        newKicker.loc      = source.position;
        newKicker.loc.y   += KICKER_VERT_OFFSET;

        kickers.Add(newKicker);
    }
Exemplo n.º 4
0
    // Interface to the kicker number system: Must originate off of an actor of any sort
    public void AddKickerNumber(Actor source, int displayVal, KickerType type)
    {
        KickerEvent newKicker = new KickerEvent();
        newKicker.col = GetKickerColor(type);
        newKicker.text = ""+displayVal;
        newKicker.lifeTime = KICKER_LIFESPAN;
        newKicker.loc = source.transform.position + source.GetBaseOffset();
        newKicker.loc.y += KICKER_VERT_OFFSET;

        kickers.Add(newKicker);
    }