public override void HandlePacket(LobbyClient client, ServerPacket packet) { var reader = packet.Reader; var data = new KickData { Reason = reader.ReadUInt32(), Information = reader.ReadUnicodeString() }; client.OnKick(client, data); client.Disconnect(); }
/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { // Create server CheckConfig(Server.CONFIG_NAME); NativeMethods.SetConsoleCtrlHandler(new NativeMethods.HandlerRoutine(Close), true); try { server = new Server(); if (!server.Start(new AcceptAction(AcceptConnection))) { Console.WriteLine("Error starting server!"); server.Close(); return; } else { if (IPAddress.Parse(server.ListenIP).AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork) { Console.WriteLine("Server started. Listening on: {0}:{1}\n", server.ListenIP, server.ListenPort); } else { Console.WriteLine("Server started. Listening on: [{0}]:{1}\n", server.ListenIP, server.ListenPort); } } } catch (Exception ex) { Console.WriteLine("Error starting server: " + ex.Message); if (server != null) { server.Close(); } return; } // Load map Map defaultMap = null; try { defaultMap = new Map(typeof(Map).Assembly.GetManifestResourceStream("GameClassLibrary.game.bmap")); World.CurrentMap = new Map(defaultMap); } catch { } // Initialize items World.PopulateBacteria(); string[] input = { "" }; // Input loop while (acceptServerConsoleInput(ref input)) { List <KeyValuePair <IPEndPoint, string> > playerData = server.GetClientInfo(); //can't change ordering - otherwise we'll get bugs when kicking by index switch (input[0].ToLower()) { case "help": Console.WriteLine("Commands:"); Console.WriteLine("\t clear"); Console.WriteLine("\t cls"); Console.WriteLine("\t exit"); Console.WriteLine("\t help"); Console.WriteLine("\t kick [playername|index]"); Console.WriteLine("\t prompte [playername]"); Console.WriteLine("\t restart"); Console.WriteLine("\t say all [message]"); Console.WriteLine("\t status"); break; case "kick": if (input.Length != 2) { Console.WriteLine(errorMessage); break; } if (playerData.Count == 0) { Console.WriteLine(noPlayersMessage); break; } // Figure out kick data int index = 0; KickData kd = int.TryParse(input[1], out index) ? new KickData(index) : new KickData(input[1]); if (!server.SendToClient(ServerAction.ServerKick, kd)) { Console.WriteLine("There was an error with your request."); } break; case "promote": if (input.Length != 2) { Console.WriteLine(errorMessage); break; } if (server.PromoteUser(input[1])) { Console.WriteLine("Promoted " + input[1] + " to admin!"); Console.WriteLine("You should probably kick them to force a re-log so everything works"); } else { Console.WriteLine("Error promoting user " + input[1]); } break; case "say": if (input.Length < 3 || input[1] != "all") { Console.WriteLine(errorMessage + " Try \"say all [message]\""); break; } if (playerData.Count == 0) { Console.WriteLine(noPlayersMessage); break; } // Send server message string output = string.Join(" ", input.Skip(2)); if (!server.SendToClient(ServerAction.ServerMessage, new TalkData(output))) { Console.WriteLine("There was an error with your request."); } break; case "status": if (input.Length != 1) { Console.WriteLine(errorMessage); break; } if (playerData.Count == 0) { Console.WriteLine(noPlayersMessage); break; } int i = 0; foreach (KeyValuePair <IPEndPoint, string> info in playerData) { if (!string.IsNullOrEmpty(info.Value)) { Console.WriteLine(" [{0}]: {1,-21} ({2})", i, info.Key.ToString(), info.Value); } else { Console.WriteLine(" [{0}]: {1,-21}", i, info.Key.ToString()); } i++; } break; case "clear": case "cls": if (input.Length != 1) { Console.WriteLine(errorMessage); break; } Console.Clear(); break; case "restart": try { server.Dispose(); Console.Write("Closed server. Restarting..."); } catch { Console.Write("Error closing server! Restarting..."); } try { server = new Server(); if (!server.Start(new AcceptAction(AcceptConnection))) { throw new ServerStartException("Error restarting server!"); } } catch (Exception ex) { Console.WriteLine("Error: " + ex.Message); } if (!server.Started) { break; } else { Console.WriteLine("Restarted."); } break; default: Console.WriteLine(errorMessage); break; } } Close(CtrlTypes.CTRL_CLOSE_EVENT); Console.WriteLine("Press any key to continue . . ."); Console.ReadKey(true); }