Exemplo n.º 1
0
        /// <summary>
        /// Stretches or compresses all frames of the animation to fit a new frame count.
        /// </summary>
        public void Resize(int newFrameCount)
        {
            KeyframeEntry kfe   = null;
            float         ratio = (float)newFrameCount / (float)FrameCount;

            foreach (SRT0EntryNode n in Children)
            {
                foreach (SRT0TextureNode e in n.Children)
                {
                    KeyframeCollection newCollection = new KeyframeCollection(5, newFrameCount + (Loop ? 1 : 0), 1, 1);
                    for (int x = 0; x < FrameCount; x++)
                    {
                        int   newFrame   = (int)((float)x * ratio + 0.5f);
                        float frameRatio = newFrame == 0 ? 0 : (float)x / (float)newFrame;
                        for (int i = 0; i < 5; i++)
                        {
                            if ((kfe = e.GetKeyframe(i, x)) != null)
                            {
                                newCollection.SetFrameValue(i, newFrame, kfe._value)._tangent = kfe._tangent * (float.IsNaN(frameRatio) ? 1 : frameRatio);
                            }
                        }
                    }
                    e._keyframes = newCollection;
                }
            }
            FrameCount = newFrameCount;
        }
Exemplo n.º 2
0
        public KeyframeEntry SetKeyframe(int arrayIndex, int index, float value)
        {
            bool          exists = Keyframes.GetKeyframe(arrayIndex, index) != null;
            KeyframeEntry k      = Keyframes.SetFrameValue(arrayIndex, index, value);

            if (!exists && !_generateTangents)
            {
                k.GenerateTangent();
            }

            if (_generateTangents)
            {
                k.GenerateTangent();
                k._prev.GenerateTangent();
                k._next.GenerateTangent();
            }

            SignalPropertyChange();
            return(k);
        }
Exemplo n.º 3
0
        /// <summary>
        /// Stretches or compresses all frames of the animation to fit a new frame count.
        /// </summary>
        public void Resize(int newFrameCount)
        {
            KeyframeEntry kfe   = null;
            float         ratio = (float)newFrameCount / (float)FrameCount;

            foreach (CHR0EntryNode e in Children)
            {
                KeyframeCollection newCollection = new KeyframeCollection(newFrameCount);
                for (int x = 0; x < FrameCount; x++)
                {
                    int   newFrame   = (int)((float)x * ratio + 0.5f);
                    float frameRatio = newFrame == 0 ? 0 : (float)x / (float)newFrame;
                    for (int i = 0x10; i < 0x19; i++)
                    {
                        if ((kfe = e.GetKeyframe((KeyFrameMode)i, x)) != null)
                        {
                            newCollection.SetFrameValue((KeyFrameMode)i, newFrame, kfe._value)._tangent = kfe._tangent * (float.IsNaN(frameRatio) ? 1 : frameRatio);
                        }
                    }
                }
                e._keyframes = newCollection;
            }
            FrameCount = newFrameCount;
        }