void DeserializeItem(String name, bool check)
        {
            object val;

            lock (_serializedItemsLock) {
                if (check)
                {
                    // No-op if SessionStateItemCollection is not deserialized from a persistent storage,
                    if (_serializedItems == null)
                    {
                        return;
                    }

                    // User is asking for an item we don't have.
                    if (!_serializedItems.ContainsKey(name))
                    {
                        return;
                    }
                }

                Debug.Assert(_serializedItems != null);
                Debug.Assert(_stream != null);

                SerializedItemPosition position = (SerializedItemPosition)_serializedItems[name];
                if (position.IsDeserialized)
                {
                    // It has been deserialized already.
                    return;
                }

                // Position the stream to the place where the item is stored.
                _stream.Seek(position.Offset, SeekOrigin.Begin);

                // Set the value
                Debug.Trace("SessionStateItemCollection", "Deserialized an item: keyname=" + name);

                if (!HttpRuntime.DisableProcessRequestInApplicationTrust)
                {
                    // VSWhidbey 427316: Sandbox Serialization in non full trust cases
                    if (HttpRuntime.NamedPermissionSet != null && HttpRuntime.ProcessRequestInApplicationTrust)
                    {
                        HttpRuntime.NamedPermissionSet.PermitOnly();
                    }
                }

                // This deserialization work used to be done in AcquireRequestState event when
                // there is no user code on the stack.
                // In whidbey we added this on-demand deserialization for performance reason.  However,
                // in medium and low trust cases the page doesn't have permission to do it.
                // So we have to assert the permission.
                // (See VSWhidbey 275003)
                val = ReadValueFromStreamWithAssert();

                BaseSet(name, val);

                // At the end, mark the item as deserialized by making the offset -1
                position.MarkDeserializedOffsetAndCheck();
            }
        }
Exemplo n.º 2
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        public virtual PluginBase LoadPlugin(PluginLoadInfo plugin)
        {
            if (this.PluginsLoaded.ContainsKey(plugin.ClassName))
            {
                return(this.PluginsLoaded[plugin.ClassName]);
            }

            Assembly ass = null;

            if (_Assemblies.ContainsKey(plugin.Filename))
            {
                ass = _Assemblies[plugin.Filename];
            }
            else
            {
                string path = Path.Combine(this.AssemblySearchPath, plugin.Filename);

                ass = Assembly.LoadFile(path);

                _Assemblies.Add(plugin.Filename, ass);
            }

            PluginBase plug = (PluginBase)ass.CreateInstance(plugin.ClassName);

            this.PluginsLoaded.Add(plugin.ClassName, plug);

            if (plug.ShowMenuItem)
            {
                AddToPluginsMenu(plug);
            }

            return(plug);
        }
Exemplo n.º 3
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        async Task <ByteSize> LoadBLobData(SyncTableCfg tableCfg, ILogger log, string loadId, string sourceSql, object maxTs, TableId loadTable)
        {
            var path        = StringPath.Relative("sync", tableCfg.Name, loadId);
            var copyTask    = Source.CopyTo(path, sourceSql, tableCfg, maxTs);
            var loadedFiles = new KeyedCollection <StringPath, FileListItem>(f => f.Path);

            while (true) // load as the files are created
            {
                if (copyTask.IsFaulted)
                {
                    break;
                }
                var toLoad = (await Store.List(path).SelectManyList())
                             .Where(f => !loadedFiles.ContainsKey(f.Path)).ToArray();
                if (toLoad.None())
                {
                    if (copyTask.IsCompleted)
                    {
                        break;
                    }
                    await 5.Seconds().Delay();
                    continue;
                }
                log.Debug("Sync {Table} - loading: {Files}", tableCfg.Name, toLoad.Join("|", l => l.Path.ToString()));
                await Dest.LoadFrom(toLoad.Select(f => f.Path), loadTable);

                loadedFiles.AddRange(toLoad);
                await toLoad.BlockAction(f => Store.Delete(f.Path, log), parallel : 8);
            }

            log.Information("Sync {Table} - copied {Files} files ({Size})", tableCfg.Name, loadedFiles.Count, loadedFiles.Sum(f => f.Bytes).Bytes().Humanize("#,#"));
            return(loadedFiles.Sum(f => f.Bytes).Bytes());
        }
Exemplo n.º 4
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        public Stream OpenFile(string filename, bool forceReload)
        {
            if (forceReload && _files.ContainsKey(filename))
            {
                long length = _files[filename].Length;
                _files.RemoveByKey(filename);
                if (_freeFiles.Contains(filename))
                {
                    _freeFiles.Remove(filename);
                }
                _currentBufferSize -= length;
            }

            this.CacheFile(filename);

            return(_files[filename]);
        }
Exemplo n.º 5
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 /// <summary>
 /// Show a new Matrix.
 /// </summary>
 public void ShowTransform(String key, Matrix matrix)
 {
     if (MatrixCollection.ContainsKey(key))
     {
         MatrixCollection[key].Update(matrix);
     }
     else
     {
         MatrixCollection.Set(key, new MatrixVisualHelper(matrix));
     }
 }
Exemplo n.º 6
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 /// <summary>
 /// Show a new Vector3.
 /// </summary>
 public void ShowVector3(String key, Vector3 baseVector, Vector3 vector, Color color)
 {
     if (vector3Collection.ContainsKey(key))
     {
         vector3Collection[key].Update(baseVector, vector, color);
     }
     else
     {
         vector3Collection.Set(key, new Vector3VisualHelper(baseVector, vector, color));
     }
 }
        public virtual WaitableTask <string> SelectSprite(KeyedCollection <Sprite> sprites, string spriteKey)
        {
            if (CurrentWaitableSpriteKey?.IsCompleted() == false)
            {
                CurrentWaitableSpriteKey.SetError(new Exception("New popup opened"));
            }

            gameObject.SetActive(true);
            SpriteCollection         = sprites;
            CurrentKey               = spriteKey;
            CurrentWaitableSpriteKey = new WaitableTask <string>();

            if (spriteKey != null && SpriteCollection.ContainsKey(spriteKey))
            {
                SetImage(SpriteCollection[spriteKey]);
            }
            else
            {
                SetImage(null);
            }

            return(CurrentWaitableSpriteKey);
        }
Exemplo n.º 8
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 public bool ContainsKey(string key)
 {
     return(m_Panels.ContainsKey(key));
 }