Exemplo n.º 1
0
        public static void Poll()
        {
            KeyboardState kstate = keyboard.GetCurrentState();

            foreach (Key k in kstate.AllKeys)
            {
                if (kstate.IsPressed(k))
                {
                    keyStates[k] = true;
                }
                if (kstate.IsReleased(k))
                {
                    keyStates[k] = false;
                }
            }

            MouseState mState = mouseRel.GetCurrentState();

            LMBPressed    = mState.GetButtons()[0];
            RMBPressed    = mState.GetButtons()[1];
            MMBPressed    = mState.GetButtons()[2];
            mouseDeltaPos = new Vector3(mState.X, mState.Y, mState.Z);

            mouseAbsPosNormalized.X = (Renderer.viewport.PointToClient(System.Windows.Forms.Control.MousePosition).X - (Renderer.viewport.Width / 2F)) / (float)Renderer.viewport.Width;
            mouseAbsPosNormalized.Y = (Renderer.viewport.PointToClient(System.Windows.Forms.Control.MousePosition).Y - (Renderer.viewport.Height / 2F)) / (float)Renderer.viewport.Height;

            mouseAbsPosScreen.X = Renderer.viewport.PointToClient(System.Windows.Forms.Control.MousePosition).X;
            mouseAbsPosScreen.Y = Renderer.viewport.PointToClient(System.Windows.Forms.Control.MousePosition).Y;
        }
Exemplo n.º 2
0
        //-----------------------------------------------------------------------
        public bool IsKeyUp(int keycode)
        {
            // Returns true if the key is currently being pressed
            var  key = (SlimDX.DirectInput.Key)keycode;
            bool up  = KeyState.IsReleased(key) && !MyKeyDown[keycode];

            return(up);
        }
Exemplo n.º 3
0
            public bool GetKey(Key key, int mode = 2)
            {
                keys_new.IsPressed(Key.D1);
                switch (mode)
                {
                case 0:     //down
                    return(keys_new.IsPressed(key) && keys_old.IsReleased(key));

                case 1:     //up
                    return(keys_new.IsReleased(key) && keys_old.IsPressed(key));

                default:     //raw
                    return(keys_new.IsPressed(key));
                }
            }
Exemplo n.º 4
0
        private void Update()
        {
            Time += 0.001f;
            if (Time > Math.PI * 2.0)
            {
                Time -= (float)(Math.PI * 2.0);
            }

            Log.Instance.Update();
            // get input
            Input.Instance.Update();
            // gui scaling
            GuiScaling.Instance.Update();

            // handle input
            KeyboardState keyboardState     = Input.Instance.CurrentInput.KeyboardState;
            KeyboardState prevKeyboardState = Input.Instance.LastInput.KeyboardState;
            MouseState    mouseState        = Input.Instance.CurrentInput.MouseState;


            if (prevKeyboardState.IsPressed(Key.O) && keyboardState.IsReleased(Key.O))
            {
                OpenGui(new GuiOptionsForm());
            }
            if (prevKeyboardState.IsPressed(Key.P) && keyboardState.IsReleased(Key.P))
            {
                OpenGui(new GuiDebugForm());
            }
            if (prevKeyboardState.IsPressed(Key.F11) && keyboardState.IsReleased(Key.F11))
            {
                GlobalRenderer.Instance.ToggleFullScreen();
            }
            if (prevKeyboardState.IsPressed(Key.Escape) && keyboardState.IsReleased(Key.Escape) && Mode == GameMode.Gui)
            {
                CloseGui();
            }
            else if (keyboardState.IsReleased(Key.V) && prevKeyboardState.IsPressed(Key.V))
            {
                p.ToggleReport();
            }
            else if (keyboardState.IsReleased(Key.C) && prevKeyboardState.IsPressed(Key.C))
            {
                showProfiler = !showProfiler;
            }
            else if (keyboardState.IsReleased(Key.Z) && prevKeyboardState.IsPressed(Key.Z))
            {
                p.ToggleMarkedSection();
            }
            else if (keyboardState.IsReleased(Key.X) && prevKeyboardState.IsPressed(Key.X))
            {
                p.SelectedSection = p.MarkedSection;
            }
            else if (keyboardState.IsReleased(Key.Backspace) && prevKeyboardState.IsPressed(Key.Backspace))
            {
                int index = p.SelectedSection.LastIndexOf(".");
                if (index >= 0)
                {
                    p.SelectedSection = p.SelectedSection.Substring(0, index);
                }
            }

            p.StartSection("2dgui");
            if (ActiveGui != null)
            {
                ActiveGui.Update();
            }
            p.EndSection();

            // update world
            World.Instance.Update();

            // reset mouse
            System.Windows.Forms.Cursor.Position = form.PointToScreen(new Point(Width / 2, Height / 2));
            System.Windows.Forms.Cursor.Hide();

            // update global game clock
            CurrentTick++;
        }
Exemplo n.º 5
0
 /// <summary>
 /// Checks for a trigger.
 /// </summary>
 public static bool IsTrigger(Key key)
 {
     return(s_thisState.IsPressed(key) && !s_lastFrameState.IsReleased(key));
 }
Exemplo n.º 6
0
 public bool WasKeyReleased(Key key)
 {
     return(_keyboardStateLast.IsReleased(key));
 }
Exemplo n.º 7
0
 public bool IsKeyReleased(Key key)
 {
     return(_keyboardStateCurrent.IsReleased(key));
 }
Exemplo n.º 8
0
        private void GetInput(object obj)
        {
            var timer = Stopwatch.StartNew();

            lock (this.devicesLock)
            {
                var newPush = new List <Tuple <Guid, int> >();

                foreach (Device d in this.devices)
                {
                    if (d.Poll().IsFailure)
                    {
                        d.Unacquire();
                        d.Dispose();
                        Debug.WriteLine("joy.Poll().IsFailure");
                        continue;
                    }

                    if (d is Joystick)
                    {
                        var           joy   = d as Joystick;
                        JoystickState state = new JoystickState();

                        if (joy.GetCurrentState(ref state).IsFailure)
                        {
                            Debug.WriteLine("joy.GetCurrentState( ref state ).IsFailure");
                            continue;
                        }
                        bool[] buttons = state.GetButtons();
                        for (int i = 0; i < buttons.Length; i++)
                        {
                            Tuple <Guid, int> key = new Tuple <Guid, int>(joy.Information.InstanceGuid, i + 1);
                            if (buttons[i] && !this.pushingKeys.Contains(key))
                            {
                                newPush.Add(key);
                            }
                            else if (!buttons[i] && this.pushingKeys.Contains(key))
                            {
                                this.pushingKeys.Remove(key);
                                Released(key);
                            }
                        }
                    }
                    else if (d is Keyboard)
                    {
                        var           board = d as Keyboard;
                        KeyboardState state = new KeyboardState();

                        if (board.GetCurrentState(ref state).IsFailure)
                        {
                            continue;
                        }

                        foreach (var item in state.AllKeys)
                        {
                            Tuple <Guid, int> key = new Tuple <Guid, int>(board.Information.InstanceGuid, (int)item);
                            if (state.IsPressed(item) && !this.pushingKeys.Contains(key))
                            {
                                newPush.Add(key);
                            }
                            else if (state.IsReleased(item) && this.pushingKeys.Contains(key))
                            {
                                this.pushingKeys.Remove(key);
                                Released(key);
                            }
                        }
                    }

                    newPush.Shuffle();
                    if (newPush.Count > 0)
                    {
                        Debug.WriteLine("同時押し数 : " + newPush.Count);
                    }
                    foreach (var key in newPush)
                    {
                        this.pushingKeys.Add(key);
                        Pushed(key);
                    }
                }

                var dev = this.devices.FirstOrDefault(d => d.Disposed);
                while (dev != null)
                {
                    this.devices.Remove(dev);
                    dev = this.devices.FirstOrDefault(d => d.Disposed);
                }
            }

            timer.Stop();
            this.UpdateTime = timer.ElapsedTicks;
        }