Update() private method

private Update ( ) : void
return void
Exemplo n.º 1
0
 /// <summary>
 /// Allows the game to run logic such as updating the world,
 /// checking for collisions, gathering input, and playing audio.
 /// </summary>
 /// <param name="gameTime">Provides a snapshot of timing values.</param>
 ///
 protected override void Update(GameTime gameTime)
 {
     keyboard.Update();
     gamepad.Update();
     if (State.Type != SuperMario.Interfaces.GameStates.Pause)
     {
         objectManager.Update();
     }
     MarioInfo.timeCount(gameTime, Mario);
     camera2.LookAt(new Vector2(Mario.Location.X - 20, GraphicsDevice.Viewport.Height / 2));
     base.Update(gameTime);
 }