private void Start() { if (seed == 0) { seed = Mathf.FloorToInt(Time.deltaTime * 10000000); } Random.InitState(seed); debugMode = Debug.isDebugBuild; if (!(keyValet = FindObjectOfType <KeyValet>())) { Debug.Log("ObjectSpawner.cs: keyValet INFO, ERROR."); } despawnKey = keyValet.GetKey("ObjectSpawner-DespawnCommand"); spawnAllKey = keyValet.GetKey("ObjectSpawner-SpawnAllCommand"); spawnRandomKey = keyValet.GetKey("ObjectSpawner-SpawnRandomCommand"); spawnPoints = GameObject.FindGameObjectsWithTag(tagForSpawnPoints); var a = spawnPoints.Length; var b = tagForSpawnPoints; Debug.Log("ObjectSpawner.cs report: " + a + " spawn-points registered with tag '" + b + "'."); Invoke("SpawnAllSpawnpoints", delayBetweenWaves); }
private void Start() { keyValet = FindObjectOfType <KeyValet>(); levelValet = FindObjectOfType <LevelValet>(); brighter = keyValet.GetKey("Light-Brighten"); darker = keyValet.GetKey("Light-Darken"); directionalLight = GetComponent <Light>(); }
private void Start() { if (!(audioSource = GetComponent <AudioSource>())) { Debug.Log("AudioHandler.cs: audioSource INFO, FAIL."); } if (!(keyManager = FindObjectOfType <KeyValet>())) { Debug.Log("AudioHandler.cs: keyManager INFO, FAIL."); } musicKey = keyManager.GetKey("MusicPlayer-MusicToggle"); }
private void ClockInit() { audioSource = GetComponent <AudioSource>(); audioHandler = FindObjectOfType <AudioHandler>(); levelValet = FindObjectOfType <LevelValet>(); keyValet = FindObjectOfType <KeyValet>(); endOfLine = keyValet.GetKey("Clock-Quit"); guiUp = keyValet.GetKey("GUI-Larger"); guiDown = keyValet.GetKey("GUI-Smaller"); toggleClick = keyValet.GetKey("Clock-ToggleClicks"); toggleLamp = keyValet.GetKey("Clock-ToggleLamp"); toggleOverlay = keyValet.GetKey("Clock-ToggleOverlay"); toggleStopwatch = keyValet.GetKey("Clock-ToggleStopwatch"); switchTheme = keyValet.GetKey("Clock-SwitchTheme"); rFac_Hour = notch * rFac_12Hour * 2; }
private void Start() { audioSource = GetComponent <AudioSource>(); keyValet = FindObjectOfType <KeyValet>(); playerHandler = FindObjectOfType <PlayerHandler>(); waypointProgressTracker = FindObjectOfType <WaypointProgressTracker>(); debugMode = Debug.isDebugBuild; invulnerableKey = keyValet.GetKey("PlayerController-ToggleInvulnerable"); maxEnergyKey = keyValet.GetKey("PlayerController-ToggleEnergyMax"); shieldKey = keyValet.GetKey("PlayerController-ShieldCharge"); weaponKey = keyValet.GetKey("PlayerController-WeaponCharge"); playerHandler.SetPlayerPosition(transform.localPosition); playerHandler.SetPlayerRotation(transform.localRotation); ChargeShieldBattery(true); ChargeWeaponBattery(true); waypointProgressTracker.SetForwardSpeed(basePlayerForwardSpeed); }