//private int n_letters; // Use this for initialization void Start() { left_isWorking = true; spriteR = letter.GetComponentInChildren <SpriteRenderer>(); keyMovement = letter.GetComponent <KeyMovement>(); //n_letters = 0; }
void Start() { swipeTouch = gameObject.GetComponent <SwipeTouch>(); keyMovement = gameObject.GetComponent <KeyMovement>(); }