/// <summary>
 /// Take the action corresponding to the given key action.
 /// </summary>
 /// <param name="keyAction">Key Action Value.<seealso cref="RCE.Infrastructure.Models.KeyMappingAction"/>.</param>
 private void OnKeyAction(KeyMappingAction keyAction)
 {
     if (keyAction == KeyMappingAction.Toggle)
     {
         if (this.PlayerMode == PlayerMode.Timeline)
         {
             this.TogglePlayModel();
         }
         else if (this.PlayerMode == PlayerMode.MediaBin || this.PlayerMode == PlayerMode.MediaLibrary)
         {
             this.View.TogglePlay();
         }
     }
     else if (keyAction == KeyMappingAction.PlayTimeline && !this.IsPlayModelPlaying)
     {
         this.PlayerMode = PlayerMode.Timeline;
         this.PlayModel();
     }
     else if (keyAction == KeyMappingAction.PausePlayer)
     {
         if (this.PlayerMode == PlayerMode.Timeline && this.IsPlayModelPlaying)
         {
             this.PauseModel();
         }
         else if (this.PlayerMode == PlayerMode.MediaLibrary || this.PlayerMode == PlayerMode.MediaBin)
         {
             this.View.PausePlayer();
         }
     }
 }
Exemplo n.º 2
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 public void InvokeKeyMappingActionEvent(KeyMappingAction action)
 {
     if (this.KeyMappingActionEvent != null)
     {
         this.KeyMappingActionEvent(this, new KeyMappingActionEventArgs(action));
     }
 }
Exemplo n.º 3
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        /// <summary>
        /// Raises the <see cref="KeyMappingActionEvent"/> event.
        /// </summary>
        /// <param name="keyAction"><see cref="RCE.Infrastructure.Models.KeyMappingAction"/> value.</param>
        private void OnKeyMappingAction(KeyMappingAction keyAction)
        {
            EventHandler <KeyMappingActionEventArgs> kayActionHandler = this.KeyMappingActionEvent;

            if (kayActionHandler != null)
            {
                kayActionHandler(this, new KeyMappingActionEventArgs(keyAction));
            }
        }
        /// <summary>
        /// Filter for KeyMappingEvent event.
        /// </summary>
        /// <param name="keyMappingAction">Returns true if KeyMappingAction is
        /// PlayTimeLine, PauseTimeLine or Toggle.<see cref="RCE.Infrastructure.Models.KeyMappingAction"/>.</param>
        /// <returns>True if KeyMappingAction is PlayTimeline, PauseTimeline, Toggle.</returns>
        private static bool Filter(KeyMappingAction keyMappingAction)
        {
            switch (keyMappingAction)
            {
            case KeyMappingAction.PlayTimeline:
            case KeyMappingAction.PausePlayer:
            case KeyMappingAction.Toggle:
                return(true);

            default:
                return(false);
            }
        }
Exemplo n.º 5
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 public override void Publish(KeyMappingAction payload)
 {
     this.PublishCalled          = true;
     this.PublishArgumentPayload = payload;
 }
Exemplo n.º 6
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 /// <summary>
 /// Initializes a new instance of the <see cref="KeyMappingActionEventArgs"/> class.
 /// </summary>
 /// <param name="action">The action.</param>
 public KeyMappingActionEventArgs(KeyMappingAction action)
 {
     this.KayMappingAction = action;
 }