public static string GetSyozaichi(Ken ken) { switch (ken) { case Ken.Chiba: return("ちば"); case Ken.Tokyo: return("しんじゅく"); case Ken.Kanagawa: return("よこはま"); case Ken.Ibaraki: return("みと"); case Ken.Saitama: return("さいたま"); case Ken.Gunma: return("まえばし"); case Ken.Tochigi: return("うつのみや"); default: return(""); } }
/// <summary> /// 知识点新增 /// </summary> /// <param name="model"></param> /// <returns></returns> public static Ken Ken_ADD(Ken model) { try { using (var conn = DbHelper.ResourceService()) { var p = new DynamicParameters(); p.Add("@KenID", dbType: DbType.Int32, direction: ParameterDirection.Output); p.Add("@CreateUserID", model.CreateUserID); p.Add("@OwnerUserID", model.OwnerUserID); p.Add("@CourseID", model.CourseID); p.Add("@OCID", model.OCID); p.Add("@ChapterID", model.ChapterID); p.Add("@Name", model.Name); p.Add("@Pingyin", model.Pingyin); p.Add("@Requirement", model.Requirement); conn.Execute("Ken_ADD", p, commandType: CommandType.StoredProcedure); model.KenID = p.Get <int>("KenID"); return(model); } } catch (Exception e) { return(model); } }
protected override void Awake() { ken = FindObjectOfType <Ken>(); animator = GetComponent <Animator>(); animator.Play("TurretDeactivating", 0, 1); }
static bool IsCollect(Ken ken, int count, bool isMaru) { switch (ken) { case Ken.Chiba: return(IsCollectChiba(count, isMaru)); case Ken.Tokyo: return(IsCollectTokyo(count, isMaru)); case Ken.Kanagawa: return(IsCollectKanagawa(count, isMaru)); case Ken.Ibaraki: return(IsCollectIbaraki(count, isMaru)); case Ken.Saitama: return(IsCollectSaitama(count, isMaru)); case Ken.Gunma: return(IsCollectGunma(count, isMaru)); case Ken.Tochigi: return(IsCollectTochigi(count, isMaru)); default: return(IsCollectChiba(count, isMaru)); } }
void Awake() { lootGeneratePosition = transform.Find("LootGeneratePosition"); spriteRenderer = GetComponent <SpriteRenderer>(); ken = FindObjectOfType <Ken>(); }
static string get(Ken ken, int count) { switch (ken) { case Ken.Chiba: return(getChiba(count)); case Ken.Tokyo: return(getTokyo(count)); case Ken.Kanagawa: return(getKanagawa(count)); case Ken.Ibaraki: return(getIbaraki(count)); case Ken.Saitama: return(getSaitama(count)); case Ken.Gunma: return(getGunma(count)); case Ken.Tochigi: return(getTochigi(count)); default: return(getChiba(count)); } }
public void AddToKennith(GameObject gameObject) { _kennithModel = FindObjectsOfType <Kennith_Model>(); foreach (var Ken in _kennithModel) { Ken.AddNewEnemy(gameObject); } }
// Start is called before the first frame update protected override void Awake() { base.Awake(); ken = FindObjectOfType <Ken>(); image = dialogBox.transform.Find("Image").GetComponent <Image>(); instructionImage = dialogBox.transform.Find("InstructionImage").GetComponent <Image>(); dialogText = dialogBox.GetComponentInChildren <TextMeshProUGUI>(); sentences = new Queue <Sentence>(); }
//private GameObject reticle; void Awake() { //Cursor.visible = false; cam = Camera.main; ken = GetComponentInParent <Ken>(); animator = GetComponent <Animator>(); //reticle = Instantiate(reticlePrefab); }
void OnPressKen(Ken ken) { if (GetKenObject(ken).Kencho.activeSelf) { return; } GameSetting.SetKen(ken); mScreen.ShowAfterPanel(); mState = State.Answer; }
protected override void Awake() { base.Awake(); heartIcon1 = GameObject.Find("HeartIcon1"); heartIcon2 = GameObject.Find("HeartIcon2"); heartIcon3 = GameObject.Find("HeartIcon3"); animator = GetComponent <Animator>(); ken = GetComponent <Ken>(); heldWeapon = GetComponentInChildren <HeldWeapon>().gameObject; trigger1 = transform.Find("Colliders").Find("Trigger 1").gameObject; UIManager.Instance.SetStats(Hp, maxHp, infection, maxInfection); }
/// <summary> /// 获取知识点相关章节列表 /// </summary> /// <param name="model"></param> /// <returns></returns> public static List <Chapter> Chapter_KenID_List(Ken model) { try { using (var conn = DbHelper.ResourceService()) { var p = new DynamicParameters(); p.Add("@KenID", model.KenID); p.Add("@OCID", model.OCID); return(conn.Query <Chapter>("Chapter_KenID_List", p, commandType: CommandType.StoredProcedure).ToList()); } } catch (Exception e) { return(null); } }
/// <summary> /// 获取知识点的关联文件列表 /// </summary> /// <param name="model"></param> /// <returns></returns> public static List <File> Ken_File_List(Ken model) { try { using (var conn = DbHelper.ResourceService()) { var p = new DynamicParameters(); p.Add("@KenID", model.KenID); p.Add("@UserID", model.CreateUserID); return(conn.Query <File>("Ken_File_List", p, commandType: CommandType.StoredProcedure).ToList()); } } catch (Exception e) { return(null); } }
/// <summary> /// 知识点删除 /// </summary> /// <param name="id"></param> public static bool Ken_Del(Ken model) { try { using (var conn = DbHelper.ResourceService()) { var p = new DynamicParameters(); p.Add("@KenID", model.KenID); p.Add("@UserID", model.CreateUserID); conn.Execute("Ken_Del", p, commandType: CommandType.StoredProcedure); return(true); } } catch (Exception e) { return(false); } }
public static IList <Exercise> Chapter_Exercise_List(int chapterId, int kenId, int ocid) { if (!IES.Service.UserService.OC_IsRole(ocid)) { return(null); } Chapter chapter = new Chapter(); chapter.ChapterID = chapterId; chapter.OCID = ocid; chapter.CreateUserID = IES.Service.UserService.CurrentUser.UserID; Ken ken = new Ken() { KenID = kenId }; return(new ChapterBLL().Chapter_Exercise_List(chapter, ken)); }
/// <summary> /// 章节关联的习题信息 /// </summary> /// <param name="model"></param> /// <returns></returns> public static List <Exercise> Chapter_Exercise_List(Chapter model, Ken ken) { try { using (var conn = DbHelper.ResourceService()) { var p = new DynamicParameters(); p.Add("@ChapterID", model.ChapterID); p.Add("@UserID", model.CreateUserID); p.Add("@OCID", model.OCID); p.Add("@KenID", ken.KenID); return(conn.Query <Exercise>("Exercise_ChapterID_KenID_List", p, commandType: CommandType.StoredProcedure).ToList()); } } catch (Exception e) { return(null); } }
public static List <IES.Resource.Model.File> File_ChapterID_KenID_List(int chapterId, int kenId, int ocid) { if (!IES.Service.UserService.OC_IsRole(ocid)) { return(null); } Chapter chapter = new Chapter(); chapter.ChapterID = chapterId; chapter.OCID = ocid; chapter.CreateUserID = IES.Service.UserService.CurrentUser.UserID; Ken ken = new Ken() { KenID = kenId }; return(new ChapterBLL().File_ChapterID_KenID_List(chapter, ken)); }
public static bool File_Chapter_Ken_Edit(File model, Chapter chapter, Ken ken) { try { using (var conn = DbHelper.ResourceService()) { var p = new DynamicParameters(); p.Add("@FileID", model.FileID); p.Add("@ChapterID", chapter.ChapterID); p.Add("@KenID", ken.KenID); conn.Execute("File_Chapter_Ken_Edit", p, commandType: CommandType.StoredProcedure); return(true); } } catch (Exception e) { return(false); } }
public static string GetSyozaichi(Ken ken) { switch (ken) { case Ken.Chiba: return "ちば"; case Ken.Tokyo: return "しんじゅく"; case Ken.Kanagawa: return "よこはま"; case Ken.Ibaraki: return "みと"; case Ken.Saitama: return "さいたま"; case Ken.Gunma: return "まえばし"; case Ken.Tochigi: return "うつのみや"; default: return ""; } }
static string get(Ken ken, int count) { switch(ken) { case Ken.Chiba: return getChiba(count); case Ken.Tokyo: return getTokyo(count); case Ken.Kanagawa: return getKanagawa(count); case Ken.Ibaraki: return getIbaraki(count); case Ken.Saitama: return getSaitama(count); case Ken.Gunma: return getGunma(count); case Ken.Tochigi: return getTochigi(count); default: return getChiba(count); } }
static bool IsCollect(Ken ken, int count, bool isMaru) { switch (ken) { case Ken.Chiba: return IsCollectChiba(count, isMaru); case Ken.Tokyo: return IsCollectTokyo(count, isMaru); case Ken.Kanagawa: return IsCollectKanagawa(count, isMaru); case Ken.Ibaraki: return IsCollectIbaraki(count, isMaru); case Ken.Saitama: return IsCollectSaitama(count, isMaru); case Ken.Gunma: return IsCollectGunma(count, isMaru); case Ken.Tochigi: return IsCollectTochigi(count, isMaru); default: return IsCollectChiba(count, isMaru); } }
KenchoKen GetKenObject(Ken ken) { KenchoKen obj = Tokyo; switch (ken) { case Ken.Tokyo: obj = Tokyo; break; case Ken.Chiba: obj = Chiba; break; case Ken.Ibaraki: obj = Ibaraki; break; case Ken.Saitama: obj = Saitama; break; case Ken.Tochigi: obj = Tochigi; break; case Ken.Gunma: obj = Gunma; break; case Ken.Kanagawa: obj = Kanagawa; break; default: break; } return(obj); }
/// <summary> /// 知识点更新 /// </summary> /// <param name="model"></param> /// <returns></returns> public static bool Ken_Upd(Ken model) { try { using (var conn = DbHelper.ResourceService()) { var p = new DynamicParameters(); p.Add("@KenID", model.KenID); p.Add("@UserID", model.CreateUserID); p.Add("@OCID", model.OCID); p.Add("@ChapterID", model.ChapterID); p.Add("@Name", model.Name); p.Add("@Pingyin", model.Pingyin); p.Add("@Requirement", model.Requirement); conn.Execute("Ken_Upd", p, commandType: CommandType.StoredProcedure); return(true); } } catch (Exception e) { return(false); } }
public IList <Exercise> Exercise_KenID_ChapterID_List(Chapter chapter, Ken ken) { return(KenDAL.Exercise_KenID_ChapterID_List(chapter, ken)); }
public List <IES.Resource.Model.File> File_KenID_ChapterID_List(Chapter chapter, Ken ken) { return(KenDAL.File_KenID_ChapterID_List(chapter, ken)); }
public List <Ken> Ken_List(Ken model) { return(KenDAL.Ken_List(model)); }
public bool Ken_Upd(Ken model) { return(KenDAL.Ken_Upd(model)); }
public Ken Ken_ADD(Ken model) { return(KenDAL.Ken_ADD(model)); }
public bool Ken_Del(Ken model) { return(KenDAL.Ken_Del(model)); }
public static void SetKen(Ken ken) { mKen = ken; mList.Add (ken); mScoreStudyOneCount = 0; }
public static bool IsCorrectKenchoshozaichi(Ken ken, string syozaichi) { return syozaichi == GetSyozaichi(ken); }
void Awake() { ken = FindObjectOfType <Ken>(); }
void OnPressKen(Ken ken) { if (GetKenObject(ken).Kencho.activeSelf) return; GameSetting.SetKen(ken); mScreen.ShowAfterPanel(); mState = State.Answer; }
GameObject GetKencho(Ken ken) { return GetKenObject(ken).Kencho; }
protected virtual void Awake() { ken = FindObjectOfType <Ken>(); }
public bool File_Chapter_Ken_Edit(File model, Chapter chapter, Ken ken) { return(FileDAL.File_Chapter_Ken_Edit(model, chapter, ken)); }
KenchoKen GetKenObject(Ken ken) { KenchoKen obj = Tokyo; switch(ken) { case Ken.Tokyo: obj = Tokyo; break; case Ken.Chiba: obj = Chiba; break; case Ken.Ibaraki: obj = Ibaraki; break; case Ken.Saitama: obj = Saitama; break; case Ken.Tochigi: obj = Tochigi; break; case Ken.Gunma: obj = Gunma; break; case Ken.Kanagawa: obj = Kanagawa; break; default: break; } return obj; }
protected override void Awake() { base.Awake(); ken = FindObjectOfType <Ken>(); }