Exemplo n.º 1
0
    void Start()
    {
        clickSound = Deer.GetComponent <AudioSource>();
        bgMusic    = GetComponent <AudioSource>();
        int randomnum = Random.Range(0, 5);

        for (int i = 0; i < randomnum; i++)
        {
            randomPos(x);
        }
        check2        = 0;
        check         = 0;
        time          = 0;
        BeariniPost   = Bear.transform.position;
        FoxiniPost    = Fox.transform.position;
        FroginiPost   = Frog.transform.position;
        MiceiniPost   = Mice.transform.position;
        CatiniPost    = Cat.transform.position;
        KanciliniPost = Kancil.transform.position;
        CowiniPost    = Cow.transform.position;
        DeeriniPost   = Deer.transform.position;

        Cat.SetActive(false);
        Cow.SetActive(false);
        Kancil.SetActive(false);
        Bear.SetActive(false);
        Fox.SetActive(false);
        Frog.SetActive(false);
        Mice.SetActive(false);
        buttonnext1.SetActive(false);
    }
Exemplo n.º 2
0
 public void allinactive()
 {
     Cat.SetActive(false);
     Cow.SetActive(false);
     Kancil.SetActive(false);
     Deer.SetActive(false);
     Bearblack.SetActive(false);
     Foxblack.SetActive(false);
     Frogblack.SetActive(false);
     Bear.SetActive(false);
     Fox.SetActive(false);
     Frog.SetActive(false);
     Mice.SetActive(false);
     Deer.SetActive(false);
     Catblack.SetActive(false);
     Miceblack.SetActive(false);
     Kancilblack.SetActive(false);
     Cowblack.SetActive(false);
     Deerblack.SetActive(false);;
 }
Exemplo n.º 3
0
    public void DropCow()
    {
        float Distance = Vector3.Distance(Cow.transform.position, Cowblack.transform.position);

        if (Distance < 50)
        {
            Cow.transform.position = Cowblack.transform.position;
            Kancil.SetActive(true);
            clickSound.Play();
            ScoreDrag.totalscore += 20;
            Cowb = false;
            check++;
            //   level2++;
            //   level3++;
        }
        else
        {
            Cow.transform.position = CowiniPost;
        }
    }