public void CreateEffect2()
        {
            UnityEngine.Object m = GameDatabase.Instance.GetModel(effectURL);

            print(m.GetType().ToString());

            KSPParticleEmitter pe = new KSPParticleEmitter();

            print(pe.GetType().ToString());

            Type t = m.GetType();

            //if (m.GetType() == typeof(KSPParticleEmitter))
            //{
            //    print(m.name + " is a KSPParticleEmitter");

            //    KSPParticleEmitter mPe = (KSPParticleEmitter)m;

            //    dustEffect.fxEmitters.Add(Emitter(mPe.pe));

            //;
        }