private bool ShouldUseSidewaysSymbol(KBatchedAnimController controller)
    {
        KAnim.Anim currentAnim = controller.GetCurrentAnim();
        if (currentAnim == null)
        {
            return(false);
        }
        int currentFrameIndex = controller.GetCurrentFrameIndex();

        if (currentFrameIndex <= 0)
        {
            return(false);
        }
        KBatchGroupData batchGroupData = KAnimBatchManager.Instance().GetBatchGroupData(currentAnim.animFile.animBatchTag);

        KAnim.Anim.Frame frame = batchGroupData.GetFrame(currentFrameIndex);
        for (int i = 0; i < frame.numElements; i++)
        {
            KAnim.Anim.FrameElement frameElement = batchGroupData.GetFrameElement(frame.firstElementIdx + i);
            if (frameElement.symbol == HASH_SNAPTO_EYES && frameElement.frame >= FIRST_SIDEWAYS_FRAME)
            {
                return(true);
            }
        }
        return(false);
    }