Exemplo n.º 1
0
        private void UpdateWinchKeyGrab()
        {
            if (Input.GetKeyDown(grabHeadKey.ToLower()))
            {
                if (FlightGlobals.ActiveVessel.isEVA)
                {
                    KASModuleWinch tmpGrabbbedHead = KAS_Shared.GetWinchModuleGrabbed(FlightGlobals.ActiveVessel);
                    if (tmpGrabbbedHead)
                    {
                        tmpGrabbbedHead.DropHead();
                        return;
                    }
                    var nearestColliders = new List <Collider>(
                        Physics.OverlapSphere(FlightGlobals.ActiveVessel.transform.position, radius, 557059));
                    float          shorterDist        = Mathf.Infinity;
                    KASModuleWinch nearestModuleWinch = null;
                    foreach (Collider col in nearestColliders)
                    {
                        KAS_LinkedPart linkedPart = col.transform.gameObject.GetComponent <KAS_LinkedPart>();
                        if (!linkedPart)
                        {
                            continue;
                        }
                        KASModuleWinch winchModule = linkedPart.part.GetComponent <KASModuleWinch>();
                        if (!winchModule)
                        {
                            continue;
                        }

                        // Check if the head is plugged
                        if (winchModule.headState != KASModuleWinch.PlugState.Deployed)
                        {
                            continue;
                        }
                        // Check if it's a head grabbed by another kerbal eva
                        if (winchModule.evaHolderPart)
                        {
                            continue;
                        }
                        // Select the nearest grabbable part
                        float distToGrab = Vector3.Distance(FlightGlobals.ActiveVessel.transform.position,
                                                            winchModule.part.transform.position);
                        if (distToGrab <= shorterDist)
                        {
                            shorterDist        = distToGrab;
                            nearestModuleWinch = winchModule;
                        }
                    }
                    //Grab nearest head if exist
                    if (nearestModuleWinch)
                    {
                        nearestModuleWinch.GrabHead(FlightGlobals.ActiveVessel);
                        return;
                    }
                }
            }
        }
Exemplo n.º 2
0
        void OnGUI()
        {
            if (!clickedWinch)
            {
                return;
            }

            GUI.skin = HighLogic.Skin;
            GUI.skin.label.alignment  = TextAnchor.MiddleCenter;
            GUI.skin.button.alignment = TextAnchor.MiddleCenter;

            guiButtonStyle = new GUIStyle(GUI.skin.button);
            guiButtonStyle.normal.textColor    = Color.white;
            guiButtonStyle.focused.textColor   = Color.white;
            guiButtonStyle.hover.textColor     = Color.yellow;
            guiButtonStyle.active.textColor    = Color.yellow;
            guiButtonStyle.onNormal.textColor  = Color.green;
            guiButtonStyle.onFocused.textColor = Color.green;
            guiButtonStyle.onHover.textColor   = Color.green;
            guiButtonStyle.onActive.textColor  = Color.green;

            guiButtonStyle.padding   = new RectOffset(4, 4, 4, 4);
            guiButtonStyle.alignment = TextAnchor.MiddleCenter;

            Vector3 headScreenPoint = Camera.main.WorldToScreenPoint(clickedWinch.headTransform.position);

            GUILayout.BeginArea(new Rect(headScreenPoint.x, Screen.height - headScreenPoint.y, 200, 200));
            GUILayout.BeginVertical();

            if (clickedWinch.evaHolderPart)
            {
                if (GUILayout.Button("Drop (Key " + grabHeadKey + ")",
                                     guiButtonStyle, GUILayout.Width(100f)))
                {
                    clickedWinch.DropHead();
                    clickedWinch = null;
                }
            }
            else
            {
                if (GUILayout.Button("Grab (Key " + grabHeadKey + ")",
                                     guiButtonStyle, GUILayout.Width(100f)))
                {
                    clickedWinch.GrabHead(FlightGlobals.ActiveVessel);
                    clickedWinch = null;
                }
            }
            GUILayout.EndHorizontal();
            GUILayout.EndArea();
        }
Exemplo n.º 3
0
        void OnGUI()
        {
            if (!clickedWinch)
            {
                return;
            }

            GUI.skin = HighLogic.Skin;
            GUI.skin.label.alignment  = TextAnchor.MiddleCenter;
            GUI.skin.button.alignment = TextAnchor.MiddleCenter;

            guiButtonStyle = new GUIStyle(GUI.skin.button);
            guiButtonStyle.normal.textColor   = guiButtonStyle.focused.textColor = Color.white;
            guiButtonStyle.hover.textColor    = guiButtonStyle.active.textColor = Color.yellow;
            guiButtonStyle.onNormal.textColor = guiButtonStyle.onFocused.textColor = guiButtonStyle.onHover.textColor = guiButtonStyle.onActive.textColor = Color.green;
            guiButtonStyle.padding            = new RectOffset(4, 4, 4, 4);
            guiButtonStyle.alignment          = TextAnchor.MiddleCenter;

            Vector3 headScreenPoint = Camera.main.WorldToScreenPoint(clickedWinch.headTransform.position);

            GUILayout.BeginArea(new Rect(headScreenPoint.x, Screen.height - headScreenPoint.y, 200, 200));
            GUILayout.BeginVertical();

            if (clickedWinch.evaHolderPart)
            {
                if (GUILayout.Button("Drop (Key " + grabHeadKey + ")", guiButtonStyle, GUILayout.Width(100f)))
                {
                    clickedWinch.DropHead();;
                    clickedWinch = null;
                }
            }
            else
            {
                if (GUILayout.Button("Grab (Key " + grabHeadKey + ")", guiButtonStyle, GUILayout.Width(100f)))
                {
                    clickedWinch.GrabHead(FlightGlobals.ActiveVessel);
                    clickedWinch = null;
                }
                if (clickedWinch)
                {
                    if (clickedWinch.headState == KASModuleWinch.PlugState.Deployed)
                    {
                        KASModuleGrab grabbedModule = KAS_Shared.GetGrabbedPartModule(FlightGlobals.ActiveVessel);
                        if (grabbedModule)
                        {
                            KASModulePort grabbedPort = grabbedModule.GetComponent <KASModulePort>();
                            if (grabbedPort)
                            {
                                if (GUILayout.Button("Plug grabbed", guiButtonStyle, GUILayout.Width(100f)))
                                {
                                    grabbedModule.Drop();
                                    grabbedPort.transform.rotation = Quaternion.FromToRotation(grabbedPort.portNode.forward, -clickedWinch.headPortNode.forward) * grabbedPort.transform.rotation;
                                    grabbedPort.transform.position = grabbedPort.transform.position - (grabbedPort.portNode.position - clickedWinch.headPortNode.position);
                                    clickedWinch.PlugHead(grabbedPort, KASModuleWinch.PlugState.PlugDocked);
                                    clickedWinch = null;
                                }
                            }
                        }
                    }
                }
            }
            GUILayout.EndHorizontal();
            GUILayout.EndArea();
        }
Exemplo n.º 4
0
        public void Grab(Vessel kerbalEvaVessel)
        {
            KAS_Shared.DebugLog("Grab - Grabbing part :" + this.part.partInfo.name);

            //Get eva transform
            evaCollider = KAS_Shared.GetEvaCollider(kerbalEvaVessel, evaTransformName);
            if (!evaCollider)
            {
                KAS_Shared.DebugLog("Grab - " + evaTransformName + "transform not found on eva !");
                return;
            }

            //Get attach node
            if (attachNodeName == null || attachNodeName == "")
            {
                if (this.part.srfAttachNode == null)
                {
                    KAS_Shared.DebugLog("Grab - surface attach node cannot be found on the part !");
                    return;
                }
                KAS_Shared.AddNodeTransform(this.part, this.part.srfAttachNode);
                partNode = this.part.srfAttachNode;
            }
            else
            {
                AttachNode an = this.part.findAttachNode(attachNodeName);
                if (an == null)
                {
                    KAS_Shared.DebugLog("Grab - " + attachNodeName + " node cannot be found on the part !");
                    return;
                }
                KAS_Shared.AddNodeTransform(this.part, an);
                partNode = an;
            }

            //Send message to other modules
            base.SendMessage("OnPartGrab", kerbalEvaVessel, SendMessageOptions.DontRequireReceiver);

            //Drop grabbed part on eva if needed
            KASModuleGrab tmpGrabbbedPartModule = KAS_Shared.GetGrabbedPartModule(kerbalEvaVessel);

            if (tmpGrabbbedPartModule)
            {
                KAS_Shared.DebugWarning("Grab - Drop current grabbed part");
                tmpGrabbbedPartModule.Drop();
            }

            evaNodeTransform               = new GameObject("KASEvaNode").transform;
            evaNodeTransform.parent        = evaCollider.transform;
            evaNodeTransform.localPosition = evaPartPos;
            evaNodeTransform.rotation      = KAS_Shared.DirectionToQuaternion(evaCollider.transform, evaPartDir);

            KAS_Shared.MoveAlign(this.part.transform, partNode.nodeTransform, evaNodeTransform);

            //Grab winch connected head if any
            KASModuleWinch moduleWinch = KAS_Shared.GetConnectedWinch(this.part);

            if (moduleWinch)
            {
                KASModulePort modulePort = this.part.GetComponent <KASModulePort>();
                moduleWinch.UnplugHead(false);
                moduleWinch.GrabHead(kerbalEvaVessel, modulePort);
            }

            List <Collider> allColliders = new List <Collider>(this.part.GetComponentsInChildren <Collider>() as Collider[]);

            foreach (Collider col in allColliders)
            {
                col.isTrigger = true;
            }

            Detach();
            KAS_Shared.DecoupleFromAll(this.part);
            this.part.Couple(kerbalEvaVessel.rootPart);
            //Destroy joint to avoid buggy eva move
            Destroy(this.part.attachJoint);

            this.part.rigidbody.velocity = kerbalEvaVessel.rootPart.rigidbody.velocity;

            if (physicJoint)
            {
                if (evaJoint)
                {
                    Destroy(evaJoint);
                }
                evaJoint = this.part.gameObject.AddComponent <FixedJoint>();
                evaJoint.connectedBody = evaCollider.attachedRigidbody;
                evaJoint.breakForce    = 5;
                evaJoint.breakTorque   = 5;
            }
            else
            {
                this.part.physicalSignificance  = Part.PhysicalSignificance.NONE;
                this.part.transform.parent      = evaNodeTransform;
                this.part.rigidbody.isKinematic = true;
            }

            //Add grabbed part mass to eva
            if (addPartMass && !physicJoint)
            {
                orgKerbalMass = kerbalEvaVessel.rootPart.mass;
                kerbalEvaVessel.rootPart.mass += this.part.mass;
            }

            evaHolderVesselName = kerbalEvaVessel.vesselName;
            evaHolderPart       = kerbalEvaVessel.rootPart;
            grabbed             = true;

            RefreshContextMenu();

            //Play grab sound
            fxSndGrab.audio.Play();
            base.SendMessage("OnPartGrabbed", kerbalEvaVessel, SendMessageOptions.DontRequireReceiver);
        }
Exemplo n.º 5
0
        public void Grab(Vessel kerbalEvaVessel)
        {
            KAS_Shared.DebugLog("Grab - Grabbing part :" + this.part.partInfo.name);

            if (!AlignEvaPosition(kerbalEvaVessel))
            {
                return;
            }

            //Grab winch connected head if any
            KASModuleWinch moduleWinch = KAS_Shared.GetConnectedWinch(this.part);

            if (moduleWinch)
            {
                KASModulePort modulePort = this.part.GetComponent <KASModulePort>();
                moduleWinch.UnplugHead(false);
                moduleWinch.GrabHead(kerbalEvaVessel, modulePort);
            }

            keepTriggers = new List <Collider>();

            List <Collider> allColliders = new List <Collider>(this.part.GetComponentsInChildren <Collider>() as Collider[]);

            foreach (Collider col in allColliders)
            {
                if (col.isTrigger)
                {
                    keepTriggers.Add(col);
                }

                col.isTrigger = true;
            }

            Detach();

            if (this.part.vessel != kerbalEvaVessel)
            {
                KAS_Shared.DecoupleFromAll(this.part);
                this.part.Couple(kerbalEvaVessel.rootPart);
            }
            else
            {
                if (this.part.parent != kerbalEvaVessel.rootPart)
                {
                    this.part.setParent(null);
                    this.part.setParent(kerbalEvaVessel.rootPart);
                }
                this.part.PromoteToPhysicalPart();
            }

            //Destroy joint to avoid buggy eva move
            Destroy(this.part.attachJoint);

            this.part.rigidbody.velocity = kerbalEvaVessel.rootPart.rigidbody.velocity;

            if (physicJoint)
            {
                if (evaJoint)
                {
                    Destroy(evaJoint);
                }
                evaJoint = this.part.gameObject.AddComponent <FixedJoint>();
                evaJoint.connectedBody = evaCollider.attachedRigidbody;
                evaJoint.breakForce    = 5;
                evaJoint.breakTorque   = 5;
                KAS_Shared.ResetCollisionEnhancer(this.part);
            }
            else
            {
                this.part.physicalSignificance  = Part.PhysicalSignificance.NONE;
                this.part.transform.parent      = evaNodeTransform;
                this.part.rigidbody.isKinematic = true;
                KAS_Shared.ResetCollisionEnhancer(this.part, false);
            }

            //Add grabbed part mass to eva
            if (addPartMass && !physicJoint)
            {
                orgKerbalMass = kerbalEvaVessel.rootPart.mass;
                kerbalEvaVessel.rootPart.mass += this.part.mass;
            }

            GameEvents.onCrewBoardVessel.Add(new EventData <GameEvents.FromToAction <Part, Part> > .OnEvent(this.OnCrewBoardVessel));

            evaHolderVesselName = kerbalEvaVessel.vesselName;
            evaHolderPart       = kerbalEvaVessel.rootPart;
            grabbed             = true;
            grab_pending        = false;

            RefreshContextMenu();

            //Play grab sound
            fxSndGrab.audio.Play();
            base.SendMessage("OnPartGrabbed", kerbalEvaVessel, SendMessageOptions.DontRequireReceiver);
        }
Exemplo n.º 6
0
        private IEnumerator GrabCoroutine(Vessel kerbalEvaVessel)
        {
            KAS_Shared.DebugLog("Grab - Grabbing part :" + this.part.partInfo.name);
            //Send message to other modules
            base.SendMessage("OnPartGrab", kerbalEvaVessel, SendMessageOptions.DontRequireReceiver);

            //Set attach node on EVA
            SetEvaNode(kerbalEvaVessel);

            //Drop grabbed eva part if any
            KASModuleGrab grabbbedPartModule = KAS_Shared.GetGrabbedPartModule(kerbalEvaVessel);

            if (grabbbedPartModule)
            {
                grabbbedPartModule.Drop();
            }

            //Unplug winch connected head if any
            KASModuleWinch moduleWinch = KAS_Shared.GetConnectedWinch(this.part);

            if (moduleWinch)
            {
                moduleWinch.UnplugHead(false);
            }

            //Disable all colliders on part
            DisableColliders();

            //Detach if needed
            Detach();

            //Decouple part (if not already done, in case of loading after a save with the part grabbed)
            if (this.part.vessel != kerbalEvaVessel)
            {
                KAS_Shared.DecoupleFromAll(this.part);
            }

            //Wait decouple action (x64 fix)
            yield return(new WaitForFixedUpdate());

            //Move part to eva node
            KAS_Shared.MoveAlign(this.part.transform, partNode.nodeTransform, evaNodeTransform);

            //Grab winch connected head if any
            if (moduleWinch)
            {
                KASModulePort modulePort = this.part.GetComponent <KASModulePort>();
                moduleWinch.GrabHead(kerbalEvaVessel, modulePort);
            }

            //Couple part to eva (if not already done, in case of loading after a save with the part grabbed)
            if (this.part.vessel != kerbalEvaVessel)
            {
                this.part.Couple(kerbalEvaVessel.rootPart);
            }

            //Destroy joint to avoid buggy eva move
            if (this.part.attachJoint)
            {
                this.part.attachJoint.DestroyJoint();
            }

            //Set part to physic join or kinematic with parent
            if (physicJoint)
            {
                if (evaJoint)
                {
                    Destroy(evaJoint);
                }
                evaJoint = this.part.gameObject.AddComponent <FixedJoint>();
                evaJoint.connectedBody = evaCollider.attachedRigidbody;
                evaJoint.breakForce    = 5;
                evaJoint.breakTorque   = 5;
                KAS_Shared.ResetCollisionEnhancer(this.part);
            }
            else
            {
                syncGrab = true;
                KAS_Shared.ResetCollisionEnhancer(this.part, false);
            }

            //Add grabbed part mass to eva
            if (addPartMass && !physicJoint)
            {
                orgKerbalMass = kerbalEvaVessel.rootPart.mass;
                kerbalEvaVessel.rootPart.mass += this.part.mass;
            }

            //Add event
            GameEvents.onCrewBoardVessel.Add(new EventData <GameEvents.FromToAction <Part, Part> > .OnEvent(this.OnCrewBoardVessel));

            //Set variables
            evaHolderVesselName = kerbalEvaVessel.vesselName;
            evaHolderPart       = kerbalEvaVessel.rootPart;
            grabbed             = true;
            grab_pending        = false;

            //Refresh Context Menu
            RefreshContextMenu();

            //Play grab sound
            fxSndGrab.audio.Play();

            //Send message to other modules
            base.SendMessage("OnPartGrabbed", kerbalEvaVessel, SendMessageOptions.DontRequireReceiver);
        }