public void EnterWar(ServerInfo Server, MapInfo Map) { ConsoleEx.DebugLog(war.Side.ToString() + " Sub Received : Enter War.", ConsoleEx.YELLOW); GamePlayFSM fsm = Core.GameFSM; if (fsm.CurScene != SceneName.BattleScene) { if (hasEntered == false) { hasEntered = true; monitor.EnterWar(Server.ServerID); cached.map = Map; AsyncTask.QueueOnMainThread( () => { //UnityUtils.JumpToScene(Core.GameFSM, SceneName.BattleScene); Jumper.EnterWarDataInitFinished(); } ); } } }
static int EnterWarDataInitFinished(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 0); Jumper.EnterWarDataInitFinished(); return(0); }