public void LoadResources() { GameObject river = (new River()).river; rightCoastCtr = new CoastController("right"); leftCoasrCtr = new CoastController("left"); boatCtr = new BoatController(); judgeCtr = new JudgeController(rightCoastCtr, leftCoasrCtr, boatCtr); for (int i = 0; i < 3; ++i) { MySpace.CharacterController temp = new MySpace.CharacterController("Priest" + i); temp.SetPosition(rightCoastCtr.GetEmptyPosition()); temp.GetOnCoast(rightCoastCtr); rightCoastCtr.GetOnCoast(temp); characters[i] = temp; } for (int i = 0; i < 3; ++i) { MySpace.CharacterController temp = new MySpace.CharacterController("Devil" + i); temp.SetPosition(rightCoastCtr.GetEmptyPosition()); temp.GetOnCoast(rightCoastCtr); rightCoastCtr.GetOnCoast(temp); characters[i + 3] = temp; } }
public override void OnInspectorGUI() { base.OnInspectorGUI(); JudgeController judgeController = target as JudgeController; EditorGUILayout.LabelField("combo count :", judgeController.comboCount.ToString()); EditorGUILayout.LabelField("total damage :", judgeController.totalDamage.ToString()); }