public void NewDB() { _ClipPromptPairs.Clear(); //_Clips.Clear(); _DataBaseVersionNumber++; PlayerPrefs.SetInt("_DataBaseVersionNumber", _DataBaseVersionNumber); JsonSerialisationHelper.Save(JSONClipDBPath, _ClipPromptPairs); }
// Use this for initialization void Start() { PrintAllRecordingDevices(); // Get Audio source component _AudioSource = GetComponent <AudioSource>(); // Hook up UI _PlayButton.onClick.AddListener(() => SetState(State.Playing)); _RecordButton.onClick.AddListener(() => RecordToggle()); _RandomizePromptButton.onClick.AddListener(() => RandomizePrompt()); _PlaybackRadial.fillAmount = 0; _RecordRadial.fillAmount = 0; if (_LoadClipsAtStart) { print("Loading all clips..."); if (System.IO.File.Exists(JSONDBInfoPath)) { _DataBaseVersionNumber = PlayerPrefs.GetInt("_DataBaseVersionNumber"); } print("DB ID: " + _DataBaseVersionNumber); if (System.IO.File.Exists(JSONClipDBPath)) { _ClipPromptPairs = JsonSerialisationHelper.LoadFromFile <List <ClipPromptPair> >(JSONClipDBPath) as List <ClipPromptPair>; print("Loaded clips prompt pairs: " + _ClipPromptPairs.Count); } else { print("Can't find JSON clip pair file"); } for (int i = 0; i < _ClipPromptPairs.Count; i++) { var filepath = Path.Combine(Application.persistentDataPath, _ClipPromptPairs[i]._ClipPath); filepath = "file:///" + filepath; // Starts coroutine that adds clip to the list if completeed successfully StartCoroutine(GetAudioClip(_ClipPromptPairs[i])); } } }
private void SaveProject(string filePath) { System.IO.FileInfo fileInfo = new System.IO.FileInfo(filePath); PlayerPrefs.SetString("LastProjectPath", fileInfo.Directory.FullName); string fileName = System.IO.Path.GetFileName(filePath); _ProjectName = fileName; Project proj = new Project(); proj._Clips = new ProjectClip[16]; int indexer = 0; foreach (ClipPadUI cpu in _ClipPads) { proj._Clips[indexer] = cpu._ClipData; indexer++; } JsonSerialisationHelper.Save <Project>(filePath, proj); }
private void OnLoadProjectSuccess(string filePath) { System.IO.FileInfo fileInfo = new System.IO.FileInfo(filePath); PlayerPrefs.SetString("LastProjectPath", fileInfo.Directory.FullName); string fileName = System.IO.Path.GetFileName(filePath); _ProjectName = fileName; Project loadedProj = (Project)JsonSerialisationHelper.LoadFromFile <Project>(filePath); int i = 0; foreach (ProjectClip clipData in loadedProj._Clips) { if (clipData != null) { _ClipPads[i].LoadFromClipData(clipData); i++; } else { _ClipPads[i].Clear(); } } _LoadedProjectPath = filePath; }
private void OnApplicationQuit() { PlayerPrefs.SetInt("_DataBaseVersionNumber", _DataBaseVersionNumber); JsonSerialisationHelper.Save(JSONClipDBPath, _ClipPromptPairs); }