Exemplo n.º 1
0
        private List <JsonMinions> BuildMinions(AbstractMasterActor master)
        {
            List <JsonMinions> mins = new List <JsonMinions>();

            foreach (Minions minions in master.GetMinions(_log).Values)
            {
                List <int>   totalDamage             = new List <int>();
                List <int>   totalShieldDamage       = new List <int>();
                List <int>[] totalTargetDamage       = new List <int> [_log.FightData.Logic.Targets.Count];
                List <int>[] totalTargetShieldDamage = new List <int> [_log.FightData.Logic.Targets.Count];
                foreach (PhaseData phase in _phases)
                {
                    int tot    = 0;
                    int shdTot = 0;
                    foreach (AbstractDamageEvent de in minions.GetDamageLogs(null, _log, phase.Start, phase.End))
                    {
                        tot   += de.Damage;
                        shdTot = de.ShieldDamage;
                    }
                    totalDamage.Add(tot);
                    totalShieldDamage.Add(shdTot);
                }
                for (int i = 0; i < _log.FightData.Logic.Targets.Count; i++)
                {
                    Target     tar                  = _log.FightData.Logic.Targets[i];
                    List <int> totalTarDamage       = new List <int>();
                    List <int> totalTarShieldDamage = new List <int>();
                    foreach (PhaseData phase in _phases)
                    {
                        int tot    = 0;
                        int shdTot = 0;
                        foreach (AbstractDamageEvent de in minions.GetDamageLogs(tar, _log, phase.Start, phase.End))
                        {
                            tot   += de.Damage;
                            shdTot = de.ShieldDamage;
                        }
                        totalTarDamage.Add(tot);
                        totalTarShieldDamage.Add(shdTot);
                    }
                    totalTargetDamage[i]       = totalTarDamage;
                    totalTargetShieldDamage[i] = totalTarShieldDamage;
                }
                JsonMinions min = new JsonMinions()
                {
                    Name                    = minions.Character,
                    Rotation                = BuildRotation(minions.GetCastLogs(_log, 0, _log.FightData.FightDuration)),
                    TotalDamageDist         = BuildDamageDist(minions, null),
                    TargetDamageDist        = BuildDamageDist(minions),
                    TotalDamage             = totalDamage,
                    TotalShieldDamage       = totalShieldDamage,
                    TotalTargetShieldDamage = totalTargetShieldDamage,
                    TotalTargetDamage       = totalTargetDamage,
                };
                mins.Add(min);
            }
            return(mins);
        }
Exemplo n.º 2
0
        private List <JsonMinions> BuildMinions(AbstractMasterActor master)
        {
            List <JsonMinions> mins = new List <JsonMinions>();

            foreach (Minions minions in master.GetMinions(_log).Values)
            {
                JsonMinions min = new JsonMinions()
                {
                    name             = minions.Character,
                    rotation         = BuildRotation(minions.GetCastLogs(_log, 0, _log.FightData.FightDuration)),
                    totalDamageDist  = BuildDamageDist(minions, null),
                    targetDamageDist = BuildDamageDist(minions),
                };
                mins.Add(min);
            }
            return(mins);
        }
Exemplo n.º 3
0
        public static JsonMinions BuildJsonMinions(Minions minions, ParsedEvtcLog log, Dictionary <string, JsonLog.SkillDesc> skillDesc, Dictionary <string, JsonLog.BuffDesc> buffDesc)
        {
            var jsonMinions = new JsonMinions();
            IReadOnlyList <PhaseData> phases = log.FightData.GetNonDummyPhases(log);
            bool isEnemyMinion = !log.FriendlyAgents.Contains(minions.Master.AgentItem);

            //
            jsonMinions.Name = minions.Character;
            //
            var totalDamage         = new List <int>();
            var totalShieldDamage   = new List <int>();
            var totalBreakbarDamage = new List <double>();

            foreach (PhaseData phase in phases)
            {
                int tot    = 0;
                int shdTot = 0;
                foreach (AbstractHealthDamageEvent de in minions.GetDamageEvents(null, log, phase.Start, phase.End))
                {
                    tot    += de.HealthDamage;
                    shdTot += de.ShieldDamage;
                }
                totalDamage.Add(tot);
                totalShieldDamage.Add(shdTot);
                totalBreakbarDamage.Add(Math.Round(minions.GetBreakbarDamageEvents(null, log, phase.Start, phase.End).Sum(x => x.BreakbarDamage), 1));
            }
            jsonMinions.TotalDamage         = totalDamage;
            jsonMinions.TotalShieldDamage   = totalShieldDamage;
            jsonMinions.TotalBreakbarDamage = totalBreakbarDamage;
            if (!isEnemyMinion)
            {
                var totalTargetDamage         = new IReadOnlyList <int> [log.FightData.Logic.Targets.Count];
                var totalTargetShieldDamage   = new IReadOnlyList <int> [log.FightData.Logic.Targets.Count];
                var totalTargetBreakbarDamage = new IReadOnlyList <double> [log.FightData.Logic.Targets.Count];
                for (int i = 0; i < log.FightData.Logic.Targets.Count; i++)
                {
                    AbstractSingleActor tar    = log.FightData.Logic.Targets[i];
                    var totalTarDamage         = new List <int>();
                    var totalTarShieldDamage   = new List <int>();
                    var totalTarBreakbarDamage = new List <double>();
                    foreach (PhaseData phase in phases)
                    {
                        int tot    = 0;
                        int shdTot = 0;
                        foreach (AbstractHealthDamageEvent de in minions.GetDamageEvents(tar, log, phase.Start, phase.End))
                        {
                            tot    += de.HealthDamage;
                            shdTot += de.ShieldDamage;
                        }
                        totalTarDamage.Add(tot);
                        totalTarShieldDamage.Add(shdTot);
                        totalTarBreakbarDamage.Add(Math.Round(minions.GetBreakbarDamageEvents(tar, log, phase.Start, phase.End).Sum(x => x.BreakbarDamage), 1));
                    }
                    totalTargetDamage[i]         = totalTarDamage;
                    totalTargetShieldDamage[i]   = totalTarShieldDamage;
                    totalTargetBreakbarDamage[i] = totalTarBreakbarDamage;
                }
                jsonMinions.TotalTargetShieldDamage   = totalTargetShieldDamage;
                jsonMinions.TotalTargetDamage         = totalTargetDamage;
                jsonMinions.TotalTargetBreakbarDamage = totalTargetBreakbarDamage;
            }
            //
            var skillByID = minions.GetIntersectingCastEvents(log, 0, log.FightData.FightEnd).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList());

            if (skillByID.Any())
            {
                jsonMinions.Rotation = JsonRotationBuilder.BuildJsonRotationList(log, skillByID, skillDesc);
            }
            //
            var totalDamageDist = new IReadOnlyList <JsonDamageDist> [phases.Count];

            for (int i = 0; i < phases.Count; i++)
            {
                PhaseData phase = phases[i];
                totalDamageDist[i] = JsonDamageDistBuilder.BuildJsonDamageDistList(
                    minions.GetDamageEvents(null, log, phase.Start, phase.End).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()),
                    minions.GetBreakbarDamageEvents(null, log, phase.Start, phase.End).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()),
                    log,
                    skillDesc,
                    buffDesc
                    );
            }
            jsonMinions.TotalDamageDist = totalDamageDist;
            if (!isEnemyMinion)
            {
                var targetDamageDist = new IReadOnlyList <JsonDamageDist> [log.FightData.Logic.Targets.Count][];
                for (int i = 0; i < log.FightData.Logic.Targets.Count; i++)
                {
                    AbstractSingleActor target = log.FightData.Logic.Targets[i];
                    targetDamageDist[i] = new IReadOnlyList <JsonDamageDist> [phases.Count];
                    for (int j = 0; j < phases.Count; j++)
                    {
                        PhaseData phase = phases[j];
                        targetDamageDist[i][j] = JsonDamageDistBuilder.BuildJsonDamageDistList(
                            minions.GetDamageEvents(target, log, phase.Start, phase.End).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()),
                            minions.GetBreakbarDamageEvents(target, log, phase.Start, phase.End).GroupBy(x => x.SkillId).ToDictionary(x => x.Key, x => x.ToList()),
                            log,
                            skillDesc,
                            buffDesc
                            );
                    }
                }
                jsonMinions.TargetDamageDist = targetDamageDist;
            }
            if (log.CombatData.HasEXTHealing && !isEnemyMinion)
            {
                jsonMinions.EXTHealingStats = EXTJsonMinionsHealingStatsBuilder.BuildMinionsHealingStats(minions, log, skillDesc, buffDesc);
            }
            if (log.CombatData.HasEXTBarrier && !isEnemyMinion)
            {
                jsonMinions.EXTBarrierStats = EXTJsonMinionsBarrierStatsBuilder.BuildMinionsBarrierStats(minions, log, skillDesc, buffDesc);
            }
            return(jsonMinions);
        }